Action Battle Systems showcase the hero on the game map performing combat in real-time. Moving the character around the map to dodge attacks, swinging the sword around or shooting arrows or magic bolts hoping to strike a target... all these actions typify the ABS.
Sometimes the combat in these systems are one-on-one. Sometimes, the hero may be surrounded by hoards of enemies. And sometimes the game has a hero leading a team into combat... all of them visible on the map during combat.
Examples of professional games with such systems are are Zelda and Diablo (through a point-n-click interface).
ABS combat script
http://hometown.aol.com/Der%20VVulfman/ ... /S_N_D.png[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/FORUMS.PNG[/IMG]
by Behemoth (07-02-2006)
POSTED by MegatotsuRPG (12-16-2006)
This script creates a battle system like Legend of Zelda or Secret of Mana. Demo is an off-site game called 'Forgotten Story'.
* Zelda type battle
* Visual equipment
* easy installation
* keyboard input
* spell ranges and categories
* Built in HUD
ABS ver 1
http://hometown.aol.com/Der%20VVulfman/ ... SCRIPT.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/DOWNLOAD.PNG[/IMG]
by Near Fantastica (01-29-2005)
Those of you around long enough will remember this battle system one of my first releases and my best known project. This ABS uses a combo of Events and Scripts.
ABS ver 2
http://hometown.aol.com/Der%20VVulfman/ ... SCRIPT.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/DOWNLOAD.PNG[/IMG]
by Near Fantastica (02-07-2005)
This ABS is the first fully scripted ABS.
Action Battle System
http://hometown.aol.com/Der%20VVulfman/ ... ns/SDK.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/S_N_D.png[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/DOWNLOAD.PNG[/IMG]
by Prexus (posted 09-04-2006)
Battle system like Zelda, on map. This one is limited to four directions, and automatically targets the closest monster when casting spells. Use the A S and D keys to set Hotkeys in the Skill menu, and press Shift to attack.
Action Battle System - ABS
http://hometown.aol.com/Der%20VVulfman/ ... ns/SDK.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/S_N_D.png[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/FORUMS.PNG[/IMG]
by Mr.Mo (09-15-2005)
Features
* Improved AI
* Able to choose if a monster attacks the closest enemy or random
* Able to choose who the monster attacks, Hate_Groups[]
* Able to assign any hot keys for skills.
* Able to use Non-Ranged Skills(attacks closest enemy)
* Able to choose button Mash time. Default = 30
* and more..!
Those of you around long enough will remember this battle system one of my first releases and my best known project. This ABS uses a combo of Events and Scripts.
Action Battle System Lite - ABS
http://hometown.aol.com/Der%20VVulfman/ ... ns/SDK.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/DEMO.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/FORUMS.PNG[/IMG]
by Mr.Mo (reposted: 12-10-2005)
Features
* Improved AI
* Player Vs Event
* Able to assign any hot keys for skills and items.
* Able to choose button 'Mash' time for each attack or skill.
* Displays Damage
* ABS off/on. i.e $ABS.abs_active = false # Off
* and more..!
I wasn't happy with all the other ABSs, so I made this ABS with many features and customizable as possible.
Realistic ABS
http://hometown.aol.com/Der%20VVulfman/ ... ns/SDK.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/S_N_D.png[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/FORUMS.PNG[/IMG]
by Caldaron (12-22-2006)
ou think all ABSs are the same? Wrong! Here comes the one with the realistic engine! :D Enough Merchandising. This ABS lets your enemies be your friends, your friends be your enemies' enemies, or your enemies only attack you when you attack them. Realistic, i guess...
Features
* 8-Way Movement
* Different Alignments (neutral, attack evil, attack good, attack Player...)
* Different Reactions (do nothing, attack all, attack attacker...)
* AI (heal when hp low, heal status effects, run away, call for help...)
* Enemies can always attack you, but you have to be in battle_mode to attack
* Skill and Weapon Ranges
* halves the Animation sizes, to ease their creation
* All the features that are in Prexus' ABS (because this is a mod of his ABS)
* Some others i might have forgot..
Squad Based Action Battle System / SBABS (ABS ver 3)
http://hometown.aol.com/Der%20VVulfman/ ... SCRIPT.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/DOWNLOAD.PNG[/IMG]
by Near Fantastica (07-02-2005)
An action battle system that permits not only the hero, but the additional party members to be visible and controlled.
tales of symphonia abs
http://hometown.aol.com/Der%20VVulfman/ ... s/DEMO.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/FORUMS.PNG[/IMG]
Posted by Trinity (06-19-2006)
For those who havent played Tales of symphonia this is basically a sideways ABS with jumping. I am releasing an edited version of XRXs's script, it was edited by Minkoff and Trinity. Please credit Minkoff and XRXS. Demo only
Zelda ABS SYSTEM!!!!
http://hometown.aol.com/Der%20VVulfman/ ... s/DEMO.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/FORUMS.PNG[/IMG]
POSTED by madmax_vii (08-19-2006)
Saved by madmax_vii before the hack of June 9, 2006, these compiled scripts, spritesets and tilesets basically emulate the old school Zelda, its great!!