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Shattered Gear: Volume I - Illuminatus

In the distant reaches of the universe lies the Renar System, a galaxy of eight planets, each completely different than the last. There is an era of peace at hand since the new Renarian High Council has been installed 12 years ago. And now, you're probably guessing, that something is threatening that peace, attempting to control the entire galaxy with an iron fist?

Wrong. Due of the lack of war, the economy has slowly staggered downwards, and several major war-time corporations and companies have gone underground and decided to fight their own little petty war, unbeknownst to the citizenry of Renar. Mercenaries from all over have lined up to sign contracts and earn a bit of money to keep a stable family, or even just to kill some time.

Enter Jack Renith. A well-known veteran of the First Great Conflict 12 years before the new Renarian High Council came to power. Preferring to live a life of solitude after the war on Giza, he jumps at the chance to fight in the five-way underground war. An excellent Assault Gear pilot, he registers with an elite organization of mercenaries called the Illuminatus. Acting as a home-base, they help Jack get on his feet so the true factions can recognize him as a worthy contract. From there on, he's on his own, and he'll inevitably have to pick a side to join. He seems to be in it for the money, but maybe there's more than that?

Information


Characters

The Illuminatus VII, as it was originally called during the First Great Conflict, has expanded to thousands of hired guns with a range of expertises, from lightblades and handguns, to Assault Gear piloting snd engineering. They serve as the middle-man for the war effort, and all companies require mercenaries to fight for them. Essentially, the Illuminatus provoked the war, but nobody knows how or why, or even their real motives. And frankly, nobody who joined up even cares. The game will follow several characters, and tell their points of view on the war. This will not only help give the player a better understanding of the story and its events, but it will give the player a lot of flexibilty in gameplay. Say that the player used all of their Crowne (in-game currency) to make the best Heavy AG they could possibly imagine for Jack. When they start over with Aericka or Braden, they can simply use the Crowne they had from their first campaign and transfer it to the second, and can experiment further with different types of AGs and parts.

Jack Renith
Age: 39
Background: An ex-Gundarian soldier during the First Great Conflict. Nicknamed the "Quicksilver" for his ability to finish missions with abnormally great ease, and the color of his old Assault Gear, the Silver Scion. Looking to get away from the boring life of seclusion he has forced himself into, he once again joins the fray to engage in a completely pointless war that only benefits the large corporations.

Braden Lucas
Age: 25
Background: Coming from a torn family with nowhere else to turn but fighting, Chris took up AG piloting while in the Atlinian Republic Army. His term in the military was cut short after he had a severe head injury and was comatose for 7 months, losing 40% of his vision and requiring contacts to see well. He joined The Illuminatus with hopes of redeeming his family's name and supporting his girlfriend, Adelle.

Aericka Redding
Age: 22
Background: A young rookie among the best of the best in terms of Assault Gear experience. Her father was a captain in the Gizan Federation, and was also an accomplished AG pilot. When her father joined the White Raven Corp., she decided to follow in his footsteps and take up AG piloting. After becoming an Illuminatus member, she has devloted all of her time to training to become a better pilot.

Factions

While in the Shattered Gear universe, the player will be siding with one faction at all time through a linear storyline. Depending on which character is selected, the minor events and outcomes can be different than previous characters, but all major events will be the same. Along the way, the player will be able to customize their AG as they see fit for future missions, but overall performance during missions will depend on what parts are available for the player to purchase.

Intel Gear - Major manufacturers of Assault Gear AI systems and computer-controlled programming.

Meta-Com - Designers of high-end Assault Gear cores, which allow maximum customization for pilots' desired look and feel.

TechArms - Sole-owners of top-quality Assault Gear weapons, from primary to secondary and even tertiary.

Blackwater Corp. - Blackwater specializes in the development of Assault Gear Shells, which allow for different types of mech units [agile, heavy defense, or balanced].

White Raven Inc. - White Raven has a little of everything packed into one faction, and even offers free services, like AG repair, weapon customization, and expanded partner recruiting.

Assault Gears

Assault Gears are complicated war machines, and every pilot has a certain taste for battle. Some pilots like to get in and out with Light AGs, some like to lay waste to their opponents with Heavy AGs, and some like the best of both worlds with a nice Balanced AG. In order to achieve their desired combat style, it all starts with the parts. There are several parts that make an AG work:

- Core -
There are four types of cores: Light, Heavy, Balanced, and Flight. Flight won't be available to the players immediately in the game, and they'll need to work for it.

- Artificial Intelligence and Central Mainframe -
This important piece of technology regulates many things at once; first, depending one how advanced the AI and CMF is, it will affect your HUD. If you have basic AI, then don't expect too much information to be displayed. However, some of the most advanced AI can give you a radar, location of enemies, how much damage has been done to them, how far away they are exactly, if you can lock on to one or ten enemies at one time, and several other things.

- Shells -
You can't expect to last in a battle without armor, right? Once again, there are four shell types (Light, Heavy, Balanced, Flight). Light gives you more mobility, but can be easily crippled from a direct hit. ?Heavy slows you down, but gives you more defense. Balanced is a combination of both Heavy and Balanced. And Flight is the only shell you can have on a Flight Core.

- Weapons -
An integral part to any Assault Gear. With three types, Primary, Secondary, and Tertiary, Assault Gear pilots have an array to choose from, and there's enough out there to fit everyone's needs. Varying on the player's tastes, they can differentiate from Primary and Secondary Weapons.

-Lightblades: Energy-based sword that requires no maintenance or upkeep. With the right skills, a pilot can weild two at a time and become a deadly threat in close-quarters. Any and all AGs can equip this.

-Heavyblades: Metal-based sword that requires maintenance after each use in a mission. With the right skills, a pilot can weild a shield and become a colossal force to be reckoned with. Only heavy and balanced AGs can equip this.

-Lightshields: Energy-based shield that requires no maintenance or upkeep. High resistance to energy-based projectiles, slight resistance to shell-based projectiles.

-Heavyshields: Metal-based shield that enshrouds the pilot's entire front, and reuires heavy maintenance and upkeep after every mission. Slows the user down tremendously. With the right skills, the pilot can move with ease while this is equipped. High defense to all projectiles, low resistance to lightblades.

-Lasers: Energy-based weapons that fire projectiles, and require no maintenance or upkeep. Pulse Cannons have low ammunition and high attack power. Can be equipped on all AGs.

-Rifles/Cannons/Handguns/Machine Guns: Shell-based weapons that require ammunition to be replenished after each mission. Shell-based weapons have high ammunition and high attack power. Some cannot be equipped on Light AGs.
 
Hmm... This might turn out pretty good. I like the idea for the story, which asks; "if there was an era of peace, what would happen to weapon companies?" also, it explores how the economy would fare without war, and, whether you intended to or not, shows how much of a cancerous tumor war is on society. It's infected so much, that it's become seemingly inoperable, and if you try to remove it, you'll damage part of the society itself.

Also, being a mech RPG set in outer space, it kinda reminds me of one of my projects.
 
Actually, that last one was my main point of the game. Even in times of peace, you'll wish you were in a time of war. Big businesses thrive on war, and as long as big business thrive, then the rest of the galaxy will be fine. I took into account our recent economic depression in the United States, and thought that it would be interesting to see something along the same lines be introduced into an entire galaxy.

I'll be introducing an entire list of manufacturer parts and their prices, just so players can get a feel of what's going to be in the game, and how massive I want it to be, customization-wise. Not only that, but there are several different endings to the game only unlocked by completing all four playable characters' stories, and each story has a good and bad outcome. It depends on how you go about the major events. As a mercenary, the player can be good or bad.

The completion data at the end of this game will be useable for Shattered Gear: Volume II - Revenant and will essentially change a lot of the options you have in the sequel depending on how you finished the first game.
 
I've actually decided that I need helping writing missions and main story plotlines. Anyone interested in helping me?
 

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