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Seph's actor bonus script off his test bed.

Okay, the added special modifiers don't seem to be working, but it could be the other scripts I have, or I don't know how to use them. Here is how I set it up.

Code:
  ActorBonuses_Direct = {
  1 => {'element' => {1 => 200}}
  }
  ActorBonuses_Percent = {
  }

Is this right? 1 is the actor_id. The other 1 is supposed to be the element_id for fire, and 200 is the bonus, but when my character with this bonus levels up, the skill's damage doesn't increase as a result of the bonus(the element is tagged to the skill). Is that what the script is supposed to do? Or... can anyone(preferably Seph) tell me the correct way?
 

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