I'm using Selwyn's cursor script and noticed that the cursor disappears when selecting all party members in Window_Target. I know how to make it visible, but I didn't figure out how to draw the cursor for every member. Means when I have 3 members it draws 3 cursors etc.
Here's the original script:
Here's the original script:
Code:
#==============================================================================
# â– Cursor Script
#------------------------------------------------------------------------------
#  Script to display a cursor instead of a highlight box
# by squall
# squall@rmxp.ch
#==============================================================================
#==============================================================================
# â– Cursor_Sprite
#==============================================================================
class Sprite_Cursor < Sprite
#--------------------------------------------------------------------------
# â— instances
#--------------------------------------------------------------------------
attr_accessor :true_x
attr_accessor :true_y
#--------------------------------------------------------------------------
# â— initialize
#--------------------------------------------------------------------------
def initialize(x = 0, y = 0)
super()
self.x = @true_x = x
self.y = @true_y = y
self.z += 200
self.bitmap = RPG::Cache.icon("cursor") rescue Bitmap.new(32, 32)
end
#--------------------------------------------------------------------------
# â— update
#--------------------------------------------------------------------------
def update
super
if self.y < @true_y
n = (@true_y - self.y) / 3
n = 1 if n == 0
self.y += n
elsif self.y > @true_y
n = (self.y - @true_y) / 3
n = 1 if n == 0
self.y -= n
end
if self.x < @true_x
n = (@true_x - self.x) / 3
n = 1 if n == 0
self.x += n
elsif self.x > @true_x
n = (self.x - @true_x) / 3
n = 1 if n == 0
self.x -= n
end
end
end
#==============================================================================
# â– Window_Selectable
#==============================================================================
class Window_Selectable < Window_Base
#--------------------------------------------------------------------------
# â— instances
#--------------------------------------------------------------------------
attr_reader :index
attr_reader :help_window
attr_accessor :cursor
alias update_cursor_moves update
#--------------------------------------------------------------------------
# â— initialize
#--------------------------------------------------------------------------
def initialize(x, y, width, height)
super(x, y, width, height)
@item_max = 1
@column_max = 1
@index = -1
@cursor = Sprite_Cursor.new(x, y)
update_cursor
end
#--------------------------------------------------------------------------
# â— x=
#--------------------------------------------------------------------------
def x=(x)
super
@cursor.x = x if !@cursor.nil?
end
#--------------------------------------------------------------------------
# â— y=
#--------------------------------------------------------------------------
def y=(y)
super
@cursor.y = y if !@cursor.nil?
end
#--------------------------------------------------------------------------
# â— visible=
#--------------------------------------------------------------------------
def visible=(visible)
super
if !@cursor.nil? and visible == false
@cursor.visible = false
end
end
#--------------------------------------------------------------------------
# â— dispose
#--------------------------------------------------------------------------
def dispose
@cursor.dispose
super
end
#--------------------------------------------------------------------------
# â— update_cursor_rect
#--------------------------------------------------------------------------
def update_cursor_rect
if @index < 0
self.cursor_rect.empty
return
end
row = @index / @column_max
if row < self.top_row
self.top_row = row
end
if row > self.top_row + (self.page_row_max - 1)
self.top_row = row - (self.page_row_max - 1)
end
cursor_width = self.width / @column_max - 32
x = @index % @column_max * (cursor_width + 32)
y = @index / @column_max * 32 - self.oy
self.cursor_rect.set(x, y, cursor_width, 0)
end
#--------------------------------------------------------------------------
# â— update_cursor
#--------------------------------------------------------------------------
def update_cursor
@cursor.true_x = self.cursor_rect.x + self.x - 8
@cursor.true_y = self.cursor_rect.y + self.y + 16
@cursor.update
@cursor.visible = (self.visible and self.index >= 0)
end
#--------------------------------------------------------------------------
# â— update
#--------------------------------------------------------------------------
def update
update_cursor_moves
update_cursor
end
end