Hey all!
This topic is for scripts snippets made specifically for providing extra building blocks. Both scripts to you have copy-paste and scripts which are small to fit in the call script window are fine.
Here is for example a snippet I cooked up which can help in spicing up battles:
*hugs*
- Zeriab
This topic is for scripts snippets made specifically for providing extra building blocks. Both scripts to you have copy-paste and scripts which are small to fit in the call script window are fine.
Here is for example a snippet I cooked up which can help in spicing up battles:
[rgss]class Interpreter
##
# Battler id (-1 returned when not in battle)
#
def get_battler_id(variable=id)
unless $game_temp.in_battle
return $game_variables[variable] = -1
end
$game_variables[variable] = $scene.get_active_battler_id
return
end
##
# Battler id (-1 returned when not in battle)
#
def get_battler_index(variable=id)
unless $game_temp.in_battle
return $game_variables[variable] = -1
end
$game_variables[variable] = $scene.get_active_battler_index
return
end
##
# Battler enemy? (Return false when not in battle)
#
def is_battler_enemy?(switch=id)
unless $game_temp.in_battle
$game_switches[switch] = false
return true
end
$game_switches[switch] = $scene.instance_eval("@active_battler.is_a?(Game_Enemy)")
return true
end
end
class Scene_Battle
##
# Return the index of the current active battler. (-1 with no active battler)
#
def get_active_battler_id
unless @active_battler.nil?
return @active_battler.id
end
return -1
end
##
# Return the index of the current active battler. (-1 with no active battler)
#
def get_active_battler_index
unless @active_battler.nil?
return @active_battler.index
end
return -1
end
end
[/rgss]
You can then use a script call where you call the methods. It could for example be:
[rgss]get_battler_id(2)
get_battler_index(3)
is_battler_enemy?(1)
[/rgss]
get_battler_id(2) will set variable 2 to be the id of the battler. (The one they have in the database) this is the one you'll want.
get_battler_index(3) will set variable 3 to the index of the battler. If Arshes is the left-most hero then the index will be 0, then 1, then 2, etc.
is_battler_enemy?(1) will set switch 1 to ON if the battler is an enemy and OFF otherwise.
When I talk about battler I talk about the one who triggered common event. I.e. the one doing the skill.
##
# Battler id (-1 returned when not in battle)
#
def get_battler_id(variable=id)
unless $game_temp.in_battle
return $game_variables[variable] = -1
end
$game_variables[variable] = $scene.get_active_battler_id
return
end
##
# Battler id (-1 returned when not in battle)
#
def get_battler_index(variable=id)
unless $game_temp.in_battle
return $game_variables[variable] = -1
end
$game_variables[variable] = $scene.get_active_battler_index
return
end
##
# Battler enemy? (Return false when not in battle)
#
def is_battler_enemy?(switch=id)
unless $game_temp.in_battle
$game_switches[switch] = false
return true
end
$game_switches[switch] = $scene.instance_eval("@active_battler.is_a?(Game_Enemy)")
return true
end
end
class Scene_Battle
##
# Return the index of the current active battler. (-1 with no active battler)
#
def get_active_battler_id
unless @active_battler.nil?
return @active_battler.id
end
return -1
end
##
# Return the index of the current active battler. (-1 with no active battler)
#
def get_active_battler_index
unless @active_battler.nil?
return @active_battler.index
end
return -1
end
end
[/rgss]
You can then use a script call where you call the methods. It could for example be:
[rgss]get_battler_id(2)
get_battler_index(3)
is_battler_enemy?(1)
[/rgss]
get_battler_id(2) will set variable 2 to be the id of the battler. (The one they have in the database) this is the one you'll want.
get_battler_index(3) will set variable 3 to the index of the battler. If Arshes is the left-most hero then the index will be 0, then 1, then 2, etc.
is_battler_enemy?(1) will set switch 1 to ON if the battler is an enemy and OFF otherwise.
When I talk about battler I talk about the one who triggered common event. I.e. the one doing the skill.
*hugs*
- Zeriab