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Script Scroll camera on map! v 1.5

Scroll CameraVersion: 1.5
By: Falcao

Introduction

Here a script that allow you to scroll the game camera wherever you like just by pressing the directional arrows

Features

- By pressing "A" (by defaut) call the camera
- allow you move the camera wherever you like
- work like a minimap script also.
- You can see the arrows icon on map with zoom
- Easy to use

Instructions

Copy and paste the script to your project, YEAH! very esasy i think.


Compatibility

This script work perfectly with others scripts system like XAS HERO
Compatibility thank to the alias method


Credits

By Falcao


Script

Code:
 

#==================================================================#

#==================================================================#

#  #*****************#        Scroll camera v1.5 Falcao script     #

#  #*** By Falcao ***#        allow you move the game camera       #        

#  #*****************#        with the directional keys            #

#         RMXP                                                     #

# makerpalace.onlinegoo.com         V 1.5                          #

#==================================================================#

 

module Camara

 

# Button to run the script (Key "A" of the keyboard)

Button = Input::X  

 

# Speed of the camera (set 1 until 10)

Speed = 5

 

#Switch to disable or enable the script (on, off)

CamaraDisable = 50

 

end

 

$xrxs = {} if $xrxs == nil

  

class Game_System

  attr_accessor :camara

  alias falcaoscroll_initialize initialize

  def initialize

    falcaoscroll_initialize

    @camara = false

  end

end

 

class Active_Arrow 

  def initialize

    @arrow_up = Sprite.new

    @arrow_up.bitmap = RPG::Cache.icon("047-Skill04")

    @arrow_up.x = 325

    @arrow_up.y = 40

    @arrow_up.z = 200

    @arrow_up.angle = 180

    @arrow_up.visible = false

    

    @arrow_left = Sprite.new

    @arrow_left.bitmap = RPG::Cache.icon("047-Skill04")

    @arrow_left.x = 32

    @arrow_left.y = 220

    @arrow_left.z = 200

    @arrow_left.angle = 270

    @arrow_left.visible = false

    

    @arrow_down = Sprite.new

    @arrow_down.bitmap = RPG::Cache.icon("047-Skill04")

    @arrow_down.x = 316

    @arrow_down.y = 446

    @arrow_down.z = 200

    @arrow_down.visible = false

    

    @arrow_right = Sprite.new

    @arrow_right.bitmap = RPG::Cache.icon("047-Skill04")

    @arrow_right.x = 600

    @arrow_right.y = 242

    @arrow_right.z = 200

    @arrow_right.angle = 90

    @arrow_right.visible = false

  end

  def update

     if $game_system.camara == true

     case Input.dir4

     when 2

      @arrow_up.zoom_x = 1;  @arrow_up.zoom_y = 1

      @arrow_left.zoom_x = 1;  @arrow_left.zoom_y = 1

      @arrow_right.zoom_x = 1;  @arrow_right.zoom_y = 1

      @arrow_down.zoom_x = 1.4; @arrow_down.zoom_y = 1.4

     when 4

       @arrow_up.zoom_x = 1;  @arrow_up.zoom_y = 1

      @arrow_right.zoom_x = 1;  @arrow_right.zoom_y = 1

      @arrow_down.zoom_x = 1;  @arrow_down.zoom_y = 1

       @arrow_left.zoom_x = 1.4; @arrow_left.zoom_y = 1.4

     when 6

       @arrow_up.zoom_x = 1;  @arrow_up.zoom_y = 1

      @arrow_left.zoom_x = 1;  @arrow_left.zoom_y = 1

      @arrow_down.zoom_x = 1;  @arrow_down.zoom_y = 1

       @arrow_right.zoom_x = 1.4; @arrow_right.zoom_y = 1.4

     when 8

      @arrow_left.zoom_x = 1;  @arrow_left.zoom_y = 1

      @arrow_right.zoom_x = 1;  @arrow_right.zoom_y = 1

      @arrow_down.zoom_x = 1;  @arrow_down.zoom_y = 1

      @arrow_up.zoom_x = 1.4; @arrow_up.zoom_y = 1.4

    end

    @arrow_up.visible = true

      @arrow_left.visible = true

      @arrow_down.visible = true

      @arrow_right.visible = true

    else

      @arrow_up.visible = false

      @arrow_left.visible = false

      @arrow_down.visible = false

      @arrow_right.visible = false

     end

  end

  def dispose

    @arrow_up.dispose

    @arrow_up.bitmap.dispose

    @arrow_left.dispose

    @arrow_left.bitmap.dispose

    @arrow_down.dispose

    @arrow_down.bitmap.dispose

    @arrow_right.dispose

    @arrow_right.bitmap.dispose

  end

end

 

class Game_Player < Game_Character

  include Camara

  alias falcaocamara_update update

  def update

    falcaocamara_update

      if Input.trigger?(Button) and @camera_action == nil and

        $game_switches[CamaraDisable] == false

        if $xrxs["xas"] == true

        $game_switches[6] = true

        $game_map.refresh

      end

      @walk_anime = false

      $game_system.camara = true

      @camera_action = 1

    elsif Input.trigger?(Button) and @camera_action == 1 and

      $game_switches[CamaraDisable] == false

      center(x, y)

      if $xrxs["xas"] == true

        $game_switches[6] = false

        $game_map.refresh

      end

      @move_speed = 4

      @walk_anime = true

      $game_system.camara = false

      @camera_action = nil

    end

    if $game_system.camara == true

      @move_speed = -20

    unless $game_temp.message_window_showing

      case Input.dir4

      when 2

        turn_down

        $game_map.start_scroll(2, 1,Speed)

      when 4

        turn_left

        $game_map.start_scroll(4, 1,Speed)

      when 6

        turn_right

        $game_map.start_scroll(6, 1,Speed)

      when 8

        turn_up

        $game_map.start_scroll(8, 1,Speed)

      end

    end  

  end

end

end

 

class Scene_Map

  alias falcaoscroll_main main

  def main

    @arrow_active = Active_Arrow.new

    falcaoscroll_main

    @arrow_active.dispose

  end

  alias falcaoscroll_update update

  def update

    @arrow_active.update

    falcaoscroll_update

  end

end

 
 
@falcao - I really like this script!

the new version runs real smooth and now it has a switch setting! right ON!!
great work on this... ~g/A\/\/\|E|F/A\(C|=
 

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