SpawnUchiha
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Script Name: KGC_LimitBreak
Maker: RPG Maker VX
Part Of: KGC Translated Scripts Demo
Error Message:
Script:
Maker: RPG Maker VX
Part Of: KGC Translated Scripts Demo
Error Message:
Code:
Script 'KGC_LimitBreak' line 525: SystemStackError occured
stack level too deep
Script:
Code:
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_
#_/ â—†Unlimit Parameters - KGC_LimitBreak â—†VX â—â€
#_/ â—‡ Last update : 2008/01/09 â—‡
#_/ â—†Translatation by Touchfuzzy â—â€
#_/-----------------------------------------------------------------------------
#_/ This script allows you to go beyond the game's set limit of levels, stats
#_/ various parameters of enemies, money in hand, and possessed items.
#_/=============================================================================
#_/ Installation: Because this script overwrites many classes(given its nature)
#_/ it must be inserted as close to the top of the custom scripts as possible.
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_
#==============================================================================#
# ★ Customization ★ #
#==============================================================================#
module KGC
module LimitBreak
# 0. Levels 1-99 are determined normally, all levels after 99 are determined
# by the equation used in PARAMETER_CALC_EXP.
# 1. The stats listed in the database are only used as variables in the
# following equations:
# ax^2 + bx + c
# a = What is set in the Database as the level 1 score of the
# corresponding stat.
# b = What is set in the Database as the level 2 score of the
# corresponding stat.
# c = What is set in the Database as the level 3 score of the
# corresponding stat.
# x = characters current level.
# 2. The stats listed in the database are only used as variables in the
# following equations:
# bx + c
# b = What is set in the Database as the level 2 score of the
# corresponding stat.
# c = What is set in the Database as the level 3 score of the
# corresponding stat.
# x = characters current level.
PARAMETER_CALC_METHOD = 0
# The following is the equation used for level 100 up if you are using
# PARAMETER_CALC_METHOD = 0. The following uses the difference between the
# stat at level 98 and level 99 at level 100 and each level afterwords.
PARAMETER_CALC_EXP = "(param[99] - param[98]) * (level - 99)"
# CHARACTER MAX LEVELS
ACTOR_FINAL_LEVEL = [] # ââ€