Hi. I recently check out RPG Maker XP and it looks pretty good. I have had an idea for a game, but wanted to know if a few things are possible. I'll do this in list format
-Can you have it so the party can consist of 6 characters? I could probably do it with 4, but 6 may be interesting.
-Do there exist any scripts that make the game feel like an SNES Final Fantasy game? The menus and whatnot?
This next section is all about the battle system.
-Is there any script to make the battle system like Final Fantasy 5 or 6's? The ATB system was what I loved. The side view, the gauges, and the monster blinking when performing some action with a description appearing overhead. I'd want it to be the "Wait" system and not "Active".
-For the battle system script, can you define certain attributes for the monsters such as being immune to or receiving a percentage of damage to certain types of weapons, magic? Is absorbtion possible? This is also not limited to elements.
-Is it possible to assign a different effect for some types of magic? (example: Have lightning slow a target rather than hurt it)
-Is it possible for monsters to take newer actions when their health is at a certain level?
-Can you have it so monsters can summon allies into combat?
-Can you have custom death animations for bosses? The killing of FF6 bosses comes to mind as the boss sort of blinks and slowly fades out.
Another game concept I was wondering:
-Can you have it so magic is not done with magic points, but rather the mage having a certain number of spells and then they can be relearned by resting?
I saw some screenshots of an FF-looking battle system, though I wouldn't want the limit breaks. Just something that displays the monsters' names, quantity of the monster (if more than 1), the player's names, health and the gauge.
-Can you have it so the party can consist of 6 characters? I could probably do it with 4, but 6 may be interesting.
-Do there exist any scripts that make the game feel like an SNES Final Fantasy game? The menus and whatnot?
This next section is all about the battle system.
-Is there any script to make the battle system like Final Fantasy 5 or 6's? The ATB system was what I loved. The side view, the gauges, and the monster blinking when performing some action with a description appearing overhead. I'd want it to be the "Wait" system and not "Active".
-For the battle system script, can you define certain attributes for the monsters such as being immune to or receiving a percentage of damage to certain types of weapons, magic? Is absorbtion possible? This is also not limited to elements.
-Is it possible to assign a different effect for some types of magic? (example: Have lightning slow a target rather than hurt it)
-Is it possible for monsters to take newer actions when their health is at a certain level?
-Can you have it so monsters can summon allies into combat?
-Can you have custom death animations for bosses? The killing of FF6 bosses comes to mind as the boss sort of blinks and slowly fades out.
Another game concept I was wondering:
-Can you have it so magic is not done with magic points, but rather the mage having a certain number of spells and then they can be relearned by resting?
I saw some screenshots of an FF-looking battle system, though I wouldn't want the limit breaks. Just something that displays the monsters' names, quantity of the monster (if more than 1), the player's names, health and the gauge.