Script Request Template
This is a request for a new script, an edit or debug of an existing script.
Script Title: realistic healer
Give your script a name, or list the exact name & link to existing script
RMXP or RMVX: xp
select either the VX or XP topic icon. No other topic icons are acceptable here.
Detailed Description:
I was going to try to do this via the rmxp's events but I'm not getting feedback on how to do it and I've looked over it a few times, so I'm thinking I need a script that can do the following:
I'm trying to make a thorough enemy healer, and I'm not entirely sure how to accomplish it. I think I've got how to make it so the healer will revive fellow enemies if they die (used a conditional branch, which then forces the healer enemy to use life on that particular enemy.)
However, now I'm trying to figure out how to make it so the healer will use a single target healing spell when one of its allies is reduced to a certain percentage of hp. I know you can set enemies to use skills when -they- are at a certain % of hp, but I'm not sure how to do it for when other enemies in their 'troop' are at a certain % of hp.
Secondly, I want to know how to make it so that the healer will use a spell to remove statuses on one of its allies if it is inflicted with a status ailment. The spell the enemy will use is a spell that heals almost all statuses, so I just need a way of triggering the spell to be cast on the right person.
Also, should I have the 'reviving skill' and the healing spell and the removing status spell in the 'enemy's' skill list, or only listed in the troops command/event list page?
Sorry if this is confusing, let me know if I can clarify.
This is a request for a new script, an edit or debug of an existing script.
Script Title: realistic healer
Give your script a name, or list the exact name & link to existing script
RMXP or RMVX: xp
select either the VX or XP topic icon. No other topic icons are acceptable here.
Detailed Description:
I was going to try to do this via the rmxp's events but I'm not getting feedback on how to do it and I've looked over it a few times, so I'm thinking I need a script that can do the following:
I'm trying to make a thorough enemy healer, and I'm not entirely sure how to accomplish it. I think I've got how to make it so the healer will revive fellow enemies if they die (used a conditional branch, which then forces the healer enemy to use life on that particular enemy.)
However, now I'm trying to figure out how to make it so the healer will use a single target healing spell when one of its allies is reduced to a certain percentage of hp. I know you can set enemies to use skills when -they- are at a certain % of hp, but I'm not sure how to do it for when other enemies in their 'troop' are at a certain % of hp.
Secondly, I want to know how to make it so that the healer will use a spell to remove statuses on one of its allies if it is inflicted with a status ailment. The spell the enemy will use is a spell that heals almost all statuses, so I just need a way of triggering the spell to be cast on the right person.
Also, should I have the 'reviving skill' and the healing spell and the removing status spell in the 'enemy's' skill list, or only listed in the troops command/event list page?
Sorry if this is confusing, let me know if I can clarify.