05/17/13
Update post detailing progress made during the last year.
08/17/11
Added a guide for players having trouble with the puzzles.
08/06/11
Fixed an encryption bug that messed with file locations. New version is up (0.15.1), but it requires Winrar to extract it.
08/04/11
Teaser v0.15 released! A complete intro dungeon familiarizes the player with controls, puzzles, and other gameplay elements. Features 15-30 min of content. Apologies for the long wait-- I know the demo's really short, but planning and coding and all the basics took quite a while. Now that that's done, though, I can finally get started on the meat of the game c:
Update post detailing progress made during the last year.
08/17/11
Added a guide for players having trouble with the puzzles.
08/06/11
Fixed an encryption bug that messed with file locations. New version is up (0.15.1), but it requires Winrar to extract it.
08/04/11
Teaser v0.15 released! A complete intro dungeon familiarizes the player with controls, puzzles, and other gameplay elements. Features 15-30 min of content. Apologies for the long wait-- I know the demo's really short, but planning and coding and all the basics took quite a while. Now that that's done, though, I can finally get started on the meat of the game c:
Lace":21f7ffsr said:"Burning. That's all I see when I close my eyes. Flames licking books and fallen bookshelves. Scorched bodies on the ground. Smoke curling into the air. What are these visions? Am I daydreaming nightmares? Is this some wicked scene of imagination, or is it the ghost of a memory?"
Scavenger is a 2D puzzle-action-adventure game: chock-full of dungeons and dangerous creatures,
it is a breathtaking adventure across a vast fantastical world.
Inspired by the Legend of Zelda series, gameplay entails an Action Battle System
where you fight enemies on the map, combined with pixel-based movement.
http://www.youtube.com/watch?v=-kpBN4IcXW0
Demo video of the movement and battle system in motion! [character and HUD are slightly outdated; not in demo]
As you progress throughout the game, you will collect a variety of Tools. These will be very
important when solving puzzles or defeating strategic boss battles in dungeons.
From scaling cliffs to chucking bombs, you'll need to interact with much of the environment to proceed.
Throughout the game, examining certain artifacts will reveal the past world for a short time.
During visualization mode, the player sees and imagines the past while walking in the present.
Music
Helping on our team is the talented Jimmy Harrison (alias jtbengal). Here are some pieces he's composed for the Scavenger OST:
Inferno | Golmar | A Bleak Future
[Sorry, these songs may not be used without permission from the composer (please contact us if you wish to use them).]
For those of you stuck on some of the puzzles, here's a few hints to help you out!
1. Familiarize yourself with the controls (found in the Journal in your menu).
2. Examine the pile of rubble.
3. Pay careful attention to humans in the visualization, and what they're doing.
Solution: Hit the hidden switch behind the cobwebs in the upper-right corner.
2. Examine the pile of rubble.
3. Pay careful attention to humans in the visualization, and what they're doing.
Solution: Hit the hidden switch behind the cobwebs in the upper-right corner.
1. Take the Lantern.
2. Note the position of holes and rubble in the present.
3. Examine the torches, and figure how to light them.
4. Visualize the past and walk up towards the torches. Pay close attention to which ones are lit, and which direction the man is walking.
Solution: Light the torches in this order: bottom-right, top-left, top-right, bottom-left.
2. Note the position of holes and rubble in the present.
3. Examine the torches, and figure how to light them.
4. Visualize the past and walk up towards the torches. Pay close attention to which ones are lit, and which direction the man is walking.
Solution: Light the torches in this order: bottom-right, top-left, top-right, bottom-left.
1. Examine the hole in the wall. Note the location of the blocks. Also pay attention to the carpet and the people.
2. Find the blocks and push them into the correct location.
3. Note that you cannot move blocks over certain tiles (cracks).
Solution:The blocks fit in the tiles in front of the middle wall. The third block is in the corridor to the right. To retrieve it, you must push and pull around the cracks.
2. Find the blocks and push them into the correct location.
3. Note that you cannot move blocks over certain tiles (cracks).
Solution:The blocks fit in the tiles in front of the middle wall. The third block is in the corridor to the right. To retrieve it, you must push and pull around the cracks.
1. Note the darkened tiles on the ground, and to avoid them.
2. Examine the statue tails closely, and their connection to the torches.
3. Read the inscriptions on the two chests.
Solution: You must light all the torches before they extinguish. Lighting the torches allows you to walk across connected darkened tiles without getting burned, which makes starting on the right side easier.
2. Examine the statue tails closely, and their connection to the torches.
3. Read the inscriptions on the two chests.
Solution: You must light all the torches before they extinguish. Lighting the torches allows you to walk across connected darkened tiles without getting burned, which makes starting on the right side easier.
1. Find the location of the block and its destination tile.
2. Note that fire does not burn the block.
Solution: To get around fire statues, light any torches in your path, and push the block onto the burn tile. Then walk around and pull it from the other side.
2. Note that fire does not burn the block.
Solution: To get around fire statues, light any torches in your path, and push the block onto the burn tile. Then walk around and pull it from the other side.
Warden: the guardian armor always holds its shield in front. Attack from the side or back.