My goal is to randomely generate some of the events in my game. Ive succeeded, but I cant "Resave" the map after its been generated to the map file. I cant figure out the format of the MAP000.rmxp files so that they load smoothly when you return to the map.
Ive been crawling the forums for days, and picked through the tutorials archive. The closest thing I found that may help is Yeyinde's 'Data Encrypter/Decrypter,' however I cant find it and all links are broken.
I just cant wrap my brain around the format of the MAP000.rmxp map files. If anyone can give me ANY help at all I would be glad to upload my script in the specified RMXP SDK 2.x format which includes easy to use runtime event cloning and random event generation (already finished). Im also working on a pre-defined event system so anyone can just make an event call anywhere in the game and it will be added at random, or specified coordinates. However these functions also require that I understand the MAP000.rmxp map file formats to progress any further.
Thanks guys! I apreciate you taking the time to read this.
Ive been crawling the forums for days, and picked through the tutorials archive. The closest thing I found that may help is Yeyinde's 'Data Encrypter/Decrypter,' however I cant find it and all links are broken.
I just cant wrap my brain around the format of the MAP000.rmxp map files. If anyone can give me ANY help at all I would be glad to upload my script in the specified RMXP SDK 2.x format which includes easy to use runtime event cloning and random event generation (already finished). Im also working on a pre-defined event system so anyone can just make an event call anywhere in the game and it will be added at random, or specified coordinates. However these functions also require that I understand the MAP000.rmxp map file formats to progress any further.
Thanks guys! I apreciate you taking the time to read this.