*updated with many new updates on the 15th of april*
Hello folks,
This is just a small showcase on a game we are developing,
We made our own realtime 2D WebMMORPG (online multiplayer game).
The game engine consists of Javascript and flash(for the connection object).
Actual ingame walking is smooth and experience similar to any normal MMORPG engine.
Welcome to...
Sagramore
http://www.sagramore.com/images/intro.jpg[/img]
** There is a Risk that the information in this post is slightly outdated **
** For The most recent information we suggest looking on the sagramore website **
**** Quick Info ****
What is Sagramore ?
Well as I stated above, sagramore is a 2D Online WebMMORPG,
The story will take place on the continent of Asgard,
In a time where peace between the Humans, Elves & Tallons existed again for 3 years now.
Though in Asgard mysterious things and sightings are taking place, the lands are plagued with creatures and animals.
recently there have been many reports of attacks by them.
Most merchants fear for there live and safe trade routes are hard to come by.
The goal will be to seek your destiny, fight monsters & thieves and discover the secrets of Asgard.
(the full concept for the story can be found here: http://www.sagramore.com/?page=story )
It will also be a true interactive mmorpg engine similar to Ragnarok Online, MU, UO, etc.
The game will work with a mouse-click based walking-style in a big live world where you can run into players,
The advantage with our game is that it needs nothing, no RTP, no big client download.
it will also have no compatibility issues, as its browser based, it will work in any browser.
It can also be played from anywhere (school, uncle, you name it) and it plays like you would expect from any normal mmorpg (WoW, RO, Lineage II, etc).
The game uses our own tileset and characters
(it will not be using RMXP engine or parts of it)
The game is already open to the public but we keep developing,
These are some screenshots taken ingame.
All areas taken on screenshots are accesible to players.
screenshots & gameplay movies:
Screenshot: http://www.sagramore.com/?page=image&act=fullview&file=52
Screenshot: http://www.sagramore.com/?page=image&act=fullview&file=50
Screenshot boss: http://sagramore.com/?page=image&act=fullview&file=54
Map Editor:Â http://www.sagramore.com/?page=image&act=fullview&file=30
Ingame videos: http://www.sagramore.com/?page=movies
(any RTP graphics used in these screenshots/movies/website are for proof of concept & testing purposes ONLY...
they will not be used in the final game!!)
you can view many more screenshots on our website.
http://www.sagramore.com
Game specifications
Here is a list of some basic game elements which would be common for most mmorpgs.
Feel free to share any cool ideas you might have though, we appriciate it
Some of the basics Sagramore has:
-Melee & Skill battle system with monsters
-Monster walking/pathfinding and basic AI settings
-Fully customizeable characters & equips
-A questing system
-NPCs and Shops
-Stat increase system (every 3 levels a skillpoint)
-Basic skill levelup system (with skillpoints, max level 1)
-Map editor (players will eventualy be able to submit self-made map, which may end up ingame)
We do not plan to compete with other popular mmorpgs.
This is a simple game made in our spare time, we aim just to provide a fun game.
We also will not follow in the pattern that most mmorpgs nowadays seem to follow.
(the whole basic setup and roles of npcs seems the same everywhere).
This game will have more focus on the story surrounding the game (like many great Snes games).
though still allowing a fun and diverse multiplayer system with it.
Technical specifications
Client:
Sagramore uses a combination of javascript, div layers and flash xmlsocket object for the connection.
We were able to create a proper browser based client with a stable connection.
Due to the xmlsockets maintaining the connection this game will play like any mmorpg client.
We will also offer an Ajax-polling connection method as an alternative to flash.
It will be a bit slower but will assure compatibility.
Editor:
The editor is a javascript based web-editor,
though it offers similar map-making functionality as any RPGMaker tools.
Server:
We coded our own server for our game in C++,
This allows us to add many unique skill calculations and offer a direct server-client connection.
Not many webmmorpgs seem to have this.
Team
Our dev team consists out of:
-Borf ( experienced C++ programmer, knows php/C#/java/basics/etc/etc)
-Maever ( Network admin / Project Promoter and java/php programmer)
-Jappie (Designer, highly experienced with java, Photoshop, Flash & PHP)
-Green Raven (Pixel artist)
-Excalibur network staff (who will occasionally chip in and help out)
(accurate team list on website)
Currently Borf and me are the main managers/developers of this project,
Borf does most of the code work and I try to help where I can.
Our other teammates help out when needed but an extra hand never hurts.
We have good hopes that we will complete this project as both of us have decent amounts of free time which we spend developing it. We Release the game under excalibur network.
Some previous projects from borf are
spacialonline - basic engine for 3d mmorpg
Browedit - ragnarok online map editor
How to register/play?
Sagramore Alpha demo is publically available and can be found on our website.
Feel free to register an account and have a look
http://www.sagramore.com/?page=play
more info can be found on the wiki & website
What do we intend to achieve?
We hope to create a fun and diverse game for the players to enjoy.
A simple game but with some unique elements that even a true MMORPGer could enjoy, A game that doesn't require an uber computer but offers gameplay to anyone with internet
We seen many games get ruined by unbalanced "donation" items.
while others cost a pretty peny to play.
We will provide a free-2-play game with game balance as one of the main priorities
How is this different from any other webMMORPG?
We actually aim to be a full interactive mmorpg where no page refreshes are needed.
Our game uses a Javascript & divsheet styled layering system attached to a flash XMLSocket object.
All ingame elements will exist within this main gameplay screen through smartly adapted javascripts.
What do we NOT intend to achieve?
To clear out some common misconceptions
-This is not a browser text based mmorpg, it will have real interaction.
-We are not creating this game to make money.
-We are not aiming to steal graphics from anyone and claim them as our own
(we will credit the people accordingly for their work and the final game wont have any RTP elements!)
Can I join your team?
We happily accept anyone with the right skills to help us.
Since this will be a free game we do not have the money to hire actual expensive designers,
We will manage but if you feel you could help out then your welcome to try
We are in fact looking for people in these fields.
-Storyline developers (to help think up the story around the game/quests)
-Graphic artists ( to help make RMXP style graphics/tiles/chipsets)
-Designers ( to help make custom website features and cool artisttic stuff)
-Concept artists ( to help make concept art for the game)
-Musicians (to compose music & sounds for the game)
Don't apply out of the blue,
take your time to look around.
Understand that all that I intend to achieve here is merely to get feedback/suggestions.
We aim to provide a fun gameplay enviroment for the players of this game.
This game is ready for public, so I do hope everyone can post their thoughts about it.
For more info/account registration visit our website
The website is:
http://www.sagramore.com
Feel free to express your thoughts about our project
Hello folks,
This is just a small showcase on a game we are developing,
We made our own realtime 2D WebMMORPG (online multiplayer game).
The game engine consists of Javascript and flash(for the connection object).
Actual ingame walking is smooth and experience similar to any normal MMORPG engine.
Welcome to...
Sagramore
http://www.sagramore.com/images/intro.jpg[/img]
** There is a Risk that the information in this post is slightly outdated **
** For The most recent information we suggest looking on the sagramore website **
**** Quick Info ****
- Official site: http://www.sagramore.com
- IRC: irc.excalibur-nw.com / #sagramore
- Project state: Open Alpha
What is Sagramore ?
Well as I stated above, sagramore is a 2D Online WebMMORPG,
The story will take place on the continent of Asgard,
In a time where peace between the Humans, Elves & Tallons existed again for 3 years now.
Though in Asgard mysterious things and sightings are taking place, the lands are plagued with creatures and animals.
recently there have been many reports of attacks by them.
Most merchants fear for there live and safe trade routes are hard to come by.
The goal will be to seek your destiny, fight monsters & thieves and discover the secrets of Asgard.
(the full concept for the story can be found here: http://www.sagramore.com/?page=story )
It will also be a true interactive mmorpg engine similar to Ragnarok Online, MU, UO, etc.
The game will work with a mouse-click based walking-style in a big live world where you can run into players,
The advantage with our game is that it needs nothing, no RTP, no big client download.
it will also have no compatibility issues, as its browser based, it will work in any browser.
It can also be played from anywhere (school, uncle, you name it) and it plays like you would expect from any normal mmorpg (WoW, RO, Lineage II, etc).
The game uses our own tileset and characters
(it will not be using RMXP engine or parts of it)
The game is already open to the public but we keep developing,
These are some screenshots taken ingame.
All areas taken on screenshots are accesible to players.
screenshots & gameplay movies:
Screenshot: http://www.sagramore.com/?page=image&act=fullview&file=52
Screenshot: http://www.sagramore.com/?page=image&act=fullview&file=50
Screenshot boss: http://sagramore.com/?page=image&act=fullview&file=54
Map Editor:Â http://www.sagramore.com/?page=image&act=fullview&file=30
Ingame videos: http://www.sagramore.com/?page=movies
(any RTP graphics used in these screenshots/movies/website are for proof of concept & testing purposes ONLY...
they will not be used in the final game!!)
you can view many more screenshots on our website.
http://www.sagramore.com
Game specifications
Here is a list of some basic game elements which would be common for most mmorpgs.
Feel free to share any cool ideas you might have though, we appriciate it
Some of the basics Sagramore has:
-Melee & Skill battle system with monsters
-Monster walking/pathfinding and basic AI settings
-Fully customizeable characters & equips
-A questing system
-NPCs and Shops
-Stat increase system (every 3 levels a skillpoint)
-Basic skill levelup system (with skillpoints, max level 1)
-Map editor (players will eventualy be able to submit self-made map, which may end up ingame)
We do not plan to compete with other popular mmorpgs.
This is a simple game made in our spare time, we aim just to provide a fun game.
We also will not follow in the pattern that most mmorpgs nowadays seem to follow.
(the whole basic setup and roles of npcs seems the same everywhere).
This game will have more focus on the story surrounding the game (like many great Snes games).
though still allowing a fun and diverse multiplayer system with it.
Technical specifications
Client:
Sagramore uses a combination of javascript, div layers and flash xmlsocket object for the connection.
We were able to create a proper browser based client with a stable connection.
Due to the xmlsockets maintaining the connection this game will play like any mmorpg client.
We will also offer an Ajax-polling connection method as an alternative to flash.
It will be a bit slower but will assure compatibility.
Editor:
The editor is a javascript based web-editor,
though it offers similar map-making functionality as any RPGMaker tools.
Server:
We coded our own server for our game in C++,
This allows us to add many unique skill calculations and offer a direct server-client connection.
Not many webmmorpgs seem to have this.
Team
Our dev team consists out of:
-Borf ( experienced C++ programmer, knows php/C#/java/basics/etc/etc)
-Maever ( Network admin / Project Promoter and java/php programmer)
-Jappie (Designer, highly experienced with java, Photoshop, Flash & PHP)
-Green Raven (Pixel artist)
-Excalibur network staff (who will occasionally chip in and help out)
(accurate team list on website)
Currently Borf and me are the main managers/developers of this project,
Borf does most of the code work and I try to help where I can.
Our other teammates help out when needed but an extra hand never hurts.
We have good hopes that we will complete this project as both of us have decent amounts of free time which we spend developing it. We Release the game under excalibur network.
Some previous projects from borf are
spacialonline - basic engine for 3d mmorpg
Browedit - ragnarok online map editor
How to register/play?
Sagramore Alpha demo is publically available and can be found on our website.
Feel free to register an account and have a look
http://www.sagramore.com/?page=play
more info can be found on the wiki & website
What do we intend to achieve?
We hope to create a fun and diverse game for the players to enjoy.
A simple game but with some unique elements that even a true MMORPGer could enjoy, A game that doesn't require an uber computer but offers gameplay to anyone with internet
We seen many games get ruined by unbalanced "donation" items.
while others cost a pretty peny to play.
We will provide a free-2-play game with game balance as one of the main priorities
How is this different from any other webMMORPG?
We actually aim to be a full interactive mmorpg where no page refreshes are needed.
Our game uses a Javascript & divsheet styled layering system attached to a flash XMLSocket object.
All ingame elements will exist within this main gameplay screen through smartly adapted javascripts.
What do we NOT intend to achieve?
To clear out some common misconceptions
-This is not a browser text based mmorpg, it will have real interaction.
-We are not creating this game to make money.
-We are not aiming to steal graphics from anyone and claim them as our own
(we will credit the people accordingly for their work and the final game wont have any RTP elements!)
Can I join your team?
We happily accept anyone with the right skills to help us.
Since this will be a free game we do not have the money to hire actual expensive designers,
We will manage but if you feel you could help out then your welcome to try
We are in fact looking for people in these fields.
-Storyline developers (to help think up the story around the game/quests)
-Graphic artists ( to help make RMXP style graphics/tiles/chipsets)
-Designers ( to help make custom website features and cool artisttic stuff)
-Concept artists ( to help make concept art for the game)
-Musicians (to compose music & sounds for the game)
Don't apply out of the blue,
take your time to look around.
Understand that all that I intend to achieve here is merely to get feedback/suggestions.
We aim to provide a fun gameplay enviroment for the players of this game.
This game is ready for public, so I do hope everyone can post their thoughts about it.
For more info/account registration visit our website
The website is:
http://www.sagramore.com
Feel free to express your thoughts about our project