rootbeergnome
Member
Hello Everyone,
I was thinking about different ways to dynamically change the game world in RPG Maker XP. One of the ideas I had was to have various quests to "build" new buildings in a town. For example, you complete a quest or pay a city planner in game to build a new weaponsmith.
My question is, how would you do this? Would you use multiple maps and update various town teleporters? Would you use scripts to keep track of what was built or not? Would you make each building from events and turn them "off" ? Would you build them block by block in various events? Or perhaps show a picture of a building and somehow make in unpassable but add a teleporting event to the tile in front of it's door?
What do you think is the easiest/best/ or most efficient method for accomplishing this.
I was thinking about different ways to dynamically change the game world in RPG Maker XP. One of the ideas I had was to have various quests to "build" new buildings in a town. For example, you complete a quest or pay a city planner in game to build a new weaponsmith.
My question is, how would you do this? Would you use multiple maps and update various town teleporters? Would you use scripts to keep track of what was built or not? Would you make each building from events and turn them "off" ? Would you build them block by block in various events? Or perhaps show a picture of a building and somehow make in unpassable but add a teleporting event to the tile in front of it's door?
What do you think is the easiest/best/ or most efficient method for accomplishing this.