Hello Everyone! I am having a big problem and hopefully one of you veterns can help. Basicly i have a rpg that i am making. Everyone downloads the initial client and once in awhile i release update packs that update such things as graphics, music, and core data embeded into rxdata. My problem is thus. Currently if you update rxdata and load player files off an existing save file, whenever a playe encounters the new data within the rxdata off their save file the game crashes.
I am looking for a way to update rxdata without the game crashing. This way with my rpg users can consistintly play off their own save files and get all the updates without having to resort to starting a new character to see their new changes.
I have a funny feeling it has something to do with adding manual def update or update commands anytime a saved file makes reference to rxdata. Now keep in mind, i probibly use a different save file type of script then most of you guys use, but i belive this problem is inherient to all save player scripts, from the one rpgmaker is bundled with to all of the custom auto savers such as the one Me? and sharktooth wrote.
thanks for any help
I am looking for a way to update rxdata without the game crashing. This way with my rpg users can consistintly play off their own save files and get all the updates without having to resort to starting a new character to see their new changes.
I have a funny feeling it has something to do with adding manual def update or update commands anytime a saved file makes reference to rxdata. Now keep in mind, i probibly use a different save file type of script then most of you guys use, but i belive this problem is inherient to all save player scripts, from the one rpgmaker is bundled with to all of the custom auto savers such as the one Me? and sharktooth wrote.
thanks for any help