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Runescape on VX/XP?

Does anyone know the easiest way to give levels? I was thinking something like
(This would be done with variables; anything with stars would be done with each skill)
If var001=<100
Then set var002=1
(var 1 would be EXP and var 2 would be level)
I can find a list of how much each ore or whatever gives EXP and how much EXP you need before leveling up.

Also, is there anyway to put what each skill level on the interface, or main menu? If not, is there anyway to do books with each skill that says like:
Your current *mining* EXP is: [var001]
Your current *mining* level is: [var002]
I might also like to put in a EXP remaining...
The variables would change.

Also, is there anyway to put something like if bronze axe in inventory, wait 5 sec; if iron axe in inventory, wait 3 sec; if no axe in inventory, send message "You don't have an axe to cut down the tree".
 
It took me a moment to figure out what you were asking here, but what you describe would work for a skill level increase system.

Adding new items to be displayed in the menu isn't too hard if you can script in RGSS. However, the books will work-- make the books items that call a common event, and have the common event Show Text. To include a variable in show text, just insert \v 
 
The other is possible via events just make a Conditional Branch on the event that would be checking which item was present and then have a wait command then the action after it. Though if you are planning a Runescape mimic even offline on either engine it'll be highly laggy due to the sheer number of events needed on each object.
 
Desecration":18kdceye said:
The other is possible via events just make a Conditional Branch on the event that would be checking which item was present and then have a wait command then the action after it. Though if you are planning a Runescape mimic even offline on either engine it'll be highly laggy due to the sheer number of events needed on each object.

That's what I'm doing...

I've got basic woodcutting and fleching, up to level 5. Working on mining and smithing.
 
teengamer":3i31pr0q said:
Desecration":3i31pr0q said:
The other is possible via events just make a Conditional Branch on the event that would be checking which item was present and then have a wait command then the action after it. Though if you are planning a Runescape mimic even offline on either engine it'll be highly laggy due to the sheer number of events needed on each object.

That's what I'm doing...

I've got basic woodcutting and fleching, up to level 5. Working on mining and smithing.

I think I've almost got mining a smithing, just gotta add the XPs, Books, and Copy the Levels...
 
Well my point still stands that due to the high number of events that would be required around the maps (Every tree, etc) it would still run at a fairly low framerate, I would imagine. Why'd you want to recreate an online game, offline while the actual game is still being made/maintained? It just seems a little odd, half of the shine of an online game especially if you are recreating it to the exact systems it will feel sort of empty in my opinion if it the original systems were intended for networked play.

Will be nice to see what you produce though, will be a learning experience which is always nice if anything. :)
 
Desecration":2bsznkiz said:
Well my point still stands that due to the high number of events that would be required around the maps (Every tree, etc) it would still run at a fairly low framerate, I would imagine. Why'd you want to recreate an online game, offline while the actual game is still being made/maintained? It just seems a little odd, half of the shine of an online game especially if you are recreating it to the exact systems it will feel sort of empty in my opinion if it the original systems were intended for networked play.

Will be nice to see what you produce though, will be a learning experience which is always nice if anything. :)

I might also like to make more levels and items.... WIP though...
 

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