Hey guys,
I am looking for a way to use the Win32::BitBlt function inside of RPG Maker. I would be happy to make a DLL in C, but I dont know C at all . The reason I want BitBlt functionality is that using it I should be able to combine multiple images quickly using the various rastor methods. I am attempting to do what this script does already: viewtopic.php?f=11&t=74494, but faster so that we can do live updates (almost per frame) and such.
Via C DLL?
I did happen to find the following: viewtopic.php?f=11&t=42375&start=39 where this Bitmap.dll was created (and actual C code is below for the DLL).
Via Ruby?
Here is another outside thread, but being that we dont have access to 'require' methods and such, I dont know how helpful this will be in RPG maker. But perhaps it can help in the other as well?
https://github.com/jarmo/win32screenshot
The question is can I implement the BitBlt function into it, and how? Sorry, I just dont know where to start.
~GubiD
I am looking for a way to use the Win32::BitBlt function inside of RPG Maker. I would be happy to make a DLL in C, but I dont know C at all . The reason I want BitBlt functionality is that using it I should be able to combine multiple images quickly using the various rastor methods. I am attempting to do what this script does already: viewtopic.php?f=11&t=74494, but faster so that we can do live updates (almost per frame) and such.
Via C DLL?
I did happen to find the following: viewtopic.php?f=11&t=42375&start=39 where this Bitmap.dll was created (and actual C code is below for the DLL).
Via Ruby?
Here is another outside thread, but being that we dont have access to 'require' methods and such, I dont know how helpful this will be in RPG maker. But perhaps it can help in the other as well?
https://github.com/jarmo/win32screenshot
The question is can I implement the BitBlt function into it, and how? Sorry, I just dont know where to start.
~GubiD