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RTAB system problems. [-problem solved-]

Okay, I was looking around for a battle system for my game and I came acrosst the RTAB battle system, then I came acrosst this:

http://www.rmxp.org/forums/showthread.php?t=4971
Credits: Cogwheel-(RTAB) Da2DBM- script edit

Well first off I don't think I'm using it the way the creator intended. I THINK that the creator meant for the RTAB thing to be installed already and this is an add-on. (But maybe not) Anyways, I just put this into the game by itself and it works fine and cool!

Either way it makes a really awesome unique battle system and I want to keep it this way.

However, when I put it in, I only get the bar that must recharge before an attack show up in the battle. (Stamina type meter)

My first question is I'd like to know how to add the name, an HP and MP bar for the characters, as well as a status thing (like what origionally shows up in the default battle system).

Now I know nothing about coding (and yes I've TRIED to learn) so if anyone could tell me what to do I will definitely credit you in my game.

And second, I'd just like to know what stat controls the monsters' aggression in the battle? Because somehow it automatically works, the extremly tough "Angel" monsters attack nearly constantly, while ghosts attack every once in a while. Can someone look at that code and tell me what determines how frequently they attack?

Again, I will credit whomever helps.

Thanks SO much if anyone can do this,
~Lorddonk

(and in case anyone wants to know this is for my project Moon Guardians)

EDIT: In case it might cause any conflicts while coding, I have Syvkal's LevelUpWindow code installed (http://www.rmxp.org/forums/showthread.php?t=1197)
Thanks again!
 
Look down at my sig, and click the
FORUM SCRIPT LISTINGS button
to find the list of all Custom Battle Systems.

From there, you'll find my Real Time Active Battler post with the newest version of RTAB (including a demo with the works). I recommend the demo.

If you want to use his patch (not bad, really :D ) to go into battle WITHOUT the "Fight/Escape" bar at the top, replace the RTAB v1.15 script in the demo with his (don't paste after it... you gotta remove one of 'em).

The differences between v1.13 through to 1.15 are very small... really.
 
1) The RTAB demo that I posted... by itself... no tinkering/editing/altering... the HP/MP bars showed up in the demo alone, right?

2) In YOUR project... are there other scripts? Like a CMS script? Maybe a list of 'em would help.

3) Oh. Ne'er mind. Your sig shows you're using LEGAL RMXP. Usually glitches come from users of Postality or some other translated version.
 
Ummm... I feel like a complete and total idiot now.

I know nothing about scripting(RGSS) but I know (from other coding I know) that what I did shouldn't have affected it at all but it did...

At the very end of the script, the last 'end' statement was on line 4600 and there was another line 4601 but it was empty... all I did was delete the 4601 blank line and now it works @_@

Yeah so thanks for helping, dunno what kind of twilight zone powers are at work here but I've testplayed it 5 times now and it works fine... HP/MP and everything shows up...

Thanks for trying to help, DerVVulfman. Sorry for wasting your time...
~Lorddonk
 

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