Okay, I was looking around for a battle system for my game and I came acrosst the RTAB battle system, then I came acrosst this:
http://www.rmxp.org/forums/showthread.php?t=4971
Credits: Cogwheel-(RTAB) Da2DBM- script edit
Well first off I don't think I'm using it the way the creator intended. I THINK that the creator meant for the RTAB thing to be installed already and this is an add-on. (But maybe not) Anyways, I just put this into the game by itself and it works fine and cool!
Either way it makes a really awesome unique battle system and I want to keep it this way.
However, when I put it in, I only get the bar that must recharge before an attack show up in the battle. (Stamina type meter)
My first question is I'd like to know how to add the name, an HP and MP bar for the characters, as well as a status thing (like what origionally shows up in the default battle system).
Now I know nothing about coding (and yes I've TRIED to learn) so if anyone could tell me what to do I will definitely credit you in my game.
And second, I'd just like to know what stat controls the monsters' aggression in the battle? Because somehow it automatically works, the extremly tough "Angel" monsters attack nearly constantly, while ghosts attack every once in a while. Can someone look at that code and tell me what determines how frequently they attack?
Again, I will credit whomever helps.
Thanks SO much if anyone can do this,
~Lorddonk
(and in case anyone wants to know this is for my project Moon Guardians)
EDIT: In case it might cause any conflicts while coding, I have Syvkal's LevelUpWindow code installed (http://www.rmxp.org/forums/showthread.php?t=1197)
Thanks again!
http://www.rmxp.org/forums/showthread.php?t=4971
Credits: Cogwheel-(RTAB) Da2DBM- script edit
Well first off I don't think I'm using it the way the creator intended. I THINK that the creator meant for the RTAB thing to be installed already and this is an add-on. (But maybe not) Anyways, I just put this into the game by itself and it works fine and cool!
Either way it makes a really awesome unique battle system and I want to keep it this way.
However, when I put it in, I only get the bar that must recharge before an attack show up in the battle. (Stamina type meter)
My first question is I'd like to know how to add the name, an HP and MP bar for the characters, as well as a status thing (like what origionally shows up in the default battle system).
Now I know nothing about coding (and yes I've TRIED to learn) so if anyone could tell me what to do I will definitely credit you in my game.
And second, I'd just like to know what stat controls the monsters' aggression in the battle? Because somehow it automatically works, the extremly tough "Angel" monsters attack nearly constantly, while ghosts attack every once in a while. Can someone look at that code and tell me what determines how frequently they attack?
Again, I will credit whomever helps.
Thanks SO much if anyone can do this,
~Lorddonk
(and in case anyone wants to know this is for my project Moon Guardians)
EDIT: In case it might cause any conflicts while coding, I have Syvkal's LevelUpWindow code installed (http://www.rmxp.org/forums/showthread.php?t=1197)
Thanks again!