Homeroe's RTAB Skill effects Add-on
version: BETA 0.3
Introduction
Some days ago, i was searching the Trickster's Bag of skill effects script for my game, only to find out that it wasn't compactible with the cogwheel's RTAB system. I asked my self: Why not do a similar skill effect script, but for the RATB?. So here it is.
This script, will let you assign some skill effects to any spell that you want.
Current Skill Effects:
-Sacrifice (you lose some HP, to heal/damage)
-MP Share (You lose some MP, and give it to another battler. Also works for MP Healing spells.)
-Berserk (The skill damage is based on the HP left on the battler. Can assign diferent % to incrase/decrase the damage)
-Mammonite (The skill damage is based on how much Gold the player has. Can choose if gold is spend when using the skill or not)
-Leech (You can recover certain % of the damage done, in HP or SP)
-State chances (The spell can inflict assigned Satate effect, by chance (kinda like pokemon))}
-Re-use (The skill increment his power, based on how many time it has been used in the actual battle)
-Facade (The skill will be more powerful, based on the number of state effects that the user have)
State Effects:
-Aegis (When the actor with this state effect die, it will be automaticly revived)
-Critical hit ( Increase your chance of doing a Critical hit, on attack. )
-Regeneration (The actor with this state, will recover certain amount of his/her SP or/both HP every time they act. Poison damage style)
-Defender (Every atack will be redirected to the actor with this state, only one actor can have this state at the same time)
-Doom (The state will Damage/kill the affected character when natural removal of states, removes it)
-Last stand (Defined State effect will be added if the character who have this State became the only one alive)
Passive Skills:
-Lucky! (The actor with this state, will have certain % of dodge the attacks, when below X% of HP)
-Freebie (When the actor use an item, there is a chance to recover the used item. Kinda like Mario RPG)
Currently doing, Still incomplete:
-Fortune (With this state, the party have more chances of getting an item/gold)
-EXP increase (The character with this state, will earn X% more EXP)
-Reflect (While active, ALL spells - including healing - will be reflected back to castor.)
-Counter (The character with counter state, by chance, will automatically return to the attacker certain % of the incoming damage)
-Zombie State (Zombie State will cause damage or heal none when trying to heal the affected character.)
-Payback (When used, the actor will keep all damage done to him. When the actor atack, the damage will be added to his atack)
-Heaven blessing (Damage all enemies and revive/heals all allies)
-Shield (Will prevent any incoming damage until the HP of the shield spend out)
-Recharge (After using the skill, the battle will have to wait certain time before acting again)
Extras:
Game over conditions (If all actors have "X" state, a game over will appear)
You can change Battle Damage diplay Color, Font, Text and Size as desired.
Screenshots
There isn't at the moment
Script
None, see below
This script is no longer continued (or atleast, for public use) because the people's low interest on it.
The script need the Connected Attacking Ver 1.03 Script to work. You can find it here: http://www.rmxp.org/forums/index.php?topic=4732.0
version: BETA 0.3
Introduction
Some days ago, i was searching the Trickster's Bag of skill effects script for my game, only to find out that it wasn't compactible with the cogwheel's RTAB system. I asked my self: Why not do a similar skill effect script, but for the RATB?. So here it is.
This script, will let you assign some skill effects to any spell that you want.
Current Skill Effects:
-Sacrifice (you lose some HP, to heal/damage)
-MP Share (You lose some MP, and give it to another battler. Also works for MP Healing spells.)
-Berserk (The skill damage is based on the HP left on the battler. Can assign diferent % to incrase/decrase the damage)
-Mammonite (The skill damage is based on how much Gold the player has. Can choose if gold is spend when using the skill or not)
-Leech (You can recover certain % of the damage done, in HP or SP)
-State chances (The spell can inflict assigned Satate effect, by chance (kinda like pokemon))}
-Re-use (The skill increment his power, based on how many time it has been used in the actual battle)
-Facade (The skill will be more powerful, based on the number of state effects that the user have)
State Effects:
-Aegis (When the actor with this state effect die, it will be automaticly revived)
-Critical hit ( Increase your chance of doing a Critical hit, on attack. )
-Regeneration (The actor with this state, will recover certain amount of his/her SP or/both HP every time they act. Poison damage style)
-Defender (Every atack will be redirected to the actor with this state, only one actor can have this state at the same time)
-Doom (The state will Damage/kill the affected character when natural removal of states, removes it)
-Last stand (Defined State effect will be added if the character who have this State became the only one alive)
Passive Skills:
-Lucky! (The actor with this state, will have certain % of dodge the attacks, when below X% of HP)
-Freebie (When the actor use an item, there is a chance to recover the used item. Kinda like Mario RPG)
Currently doing, Still incomplete:
-Fortune (With this state, the party have more chances of getting an item/gold)
-EXP increase (The character with this state, will earn X% more EXP)
-Reflect (While active, ALL spells - including healing - will be reflected back to castor.)
-Counter (The character with counter state, by chance, will automatically return to the attacker certain % of the incoming damage)
-Zombie State (Zombie State will cause damage or heal none when trying to heal the affected character.)
-Payback (When used, the actor will keep all damage done to him. When the actor atack, the damage will be added to his atack)
-Heaven blessing (Damage all enemies and revive/heals all allies)
-Shield (Will prevent any incoming damage until the HP of the shield spend out)
-Recharge (After using the skill, the battle will have to wait certain time before acting again)
Extras:
Game over conditions (If all actors have "X" state, a game over will appear)
You can change Battle Damage diplay Color, Font, Text and Size as desired.
Screenshots
There isn't at the moment
Script
None, see below
This script is no longer continued (or atleast, for public use) because the people's low interest on it.
The script need the Connected Attacking Ver 1.03 Script to work. You can find it here: http://www.rmxp.org/forums/index.php?topic=4732.0