First of all, i'm sorry put the first post in wrong section (Sorry, VVulf :-[ )
Well anyways, i found a cool CMS on Creation Asylum. It's made by Diego and uploaded + updated by Kitano (Correct me if i wrong.)
Here's the screenshot:
Screen 1
Screen 2
Screen 3
Screen 4
Here's the topic in Creation Asylum:
And here's the download link:
What i want:
Also, Could anyone make this?
Saga Series LP (Life Points) System
This system are taken directly from Saga series.
Overview
Basically, i want another battle action (ex: Fight, Run, etc) and new status bar that called LP (Life Points).
LP are used to replenish all of an actor HP & MP and the LP will decreased by 1 if the actor using the LP Battle action or knocked down (HP=0) and s/he decided to used his/her LP to revived him/her.
Each actor has his/her own max LP and the target of LP using are the user.
When an actor lost all of his/her LP, s/he is considered dead (removed PERMANENTLY from party.)
The System
Please make a new battle action and status bar for the LP system that compatible with DerVVulfman's RTAB with Extras Script .
Download Link:
And when an actor is knocked down, make his gauge bar still moving and when his turn comes, make a choices if he wants to use his LP to revive him.
When Actors / Enemies's LP depleted, Make them gone with old spritesheet red-oud fade.
And make the enemy had their own custom LP too (1 by default).
Also make an Element tag like those Steal, Scan, and Mugging sytem for:
-LP Recovery: for LP recovery skill ( 1 by default)
-LP Damage: for LP damaging skill (1 by default)
Pictures
Making one. Please wait.
Well, that's the end of the list. I'm sorry for my bad english and for asking too much.
Either way, if anyone can help me, thanks. i will put you on my game credits.
Well anyways, i found a cool CMS on Creation Asylum. It's made by Diego and uploaded + updated by Kitano (Correct me if i wrong.)
Here's the screenshot:
Screen 1
http://i88.photobucket.com/albums/k200/fooksan/SCREEN1.jpg[/img]
Screen 2
http://i88.photobucket.com/albums/k200/fooksan/SCREEN2.jpg[/img]
Screen 3
http://i88.photobucket.com/albums/k200/fooksan/SCREEN3.jpg[/img]
Screen 4
http://i88.photobucket.com/albums/k200/fooksan/SCREEN4.jpg[/img]
Here's the topic in Creation Asylum:
http://www.creationasylum.net/index.php?showtopic=11264
And here's the download link:
http://www.box.net/public/zuiqu5kpy2
What i want:
Could you please make it compatible with your RTAB demo and can you make a battle configuration on the option menu? (Ex: Choosing between Active or Wait battle turns and setting the battle speed or allowing battle report or not.)
Also, Could anyone make this?
Saga Series LP (Life Points) System
This system are taken directly from Saga series.
Overview
Basically, i want another battle action (ex: Fight, Run, etc) and new status bar that called LP (Life Points).
LP are used to replenish all of an actor HP & MP and the LP will decreased by 1 if the actor using the LP Battle action or knocked down (HP=0) and s/he decided to used his/her LP to revived him/her.
Each actor has his/her own max LP and the target of LP using are the user.
When an actor lost all of his/her LP, s/he is considered dead (removed PERMANENTLY from party.)
The System
Please make a new battle action and status bar for the LP system that compatible with DerVVulfman's RTAB with Extras Script .
Download Link:
http://www.rmxp.org/forums/index.php?topic=4732.0
And when an actor is knocked down, make his gauge bar still moving and when his turn comes, make a choices if he wants to use his LP to revive him.
When Actors / Enemies's LP depleted, Make them gone with old spritesheet red-oud fade.
And make the enemy had their own custom LP too (1 by default).
Also make an Element tag like those Steal, Scan, and Mugging sytem for:
-LP Recovery: for LP recovery skill ( 1 by default)
-LP Damage: for LP damaging skill (1 by default)
Pictures
Making one. Please wait.
Well, that's the end of the list. I'm sorry for my bad english and for asking too much.
Either way, if anyone can help me, thanks. i will put you on my game credits.