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RPG Maker XP/VX MagicKey BruteForcer

After reading this: viewtopic.php?f=179&t=70582 and find some games with altered magickeys I wrote a program which bruteforces the .rgssad/.rgss2a files in order to get the magickey.
Works in most cases, maybe it could work 100% times if i spend more time on it.

Said this, here is the link

As a sidenote, first i wrote it in Ruby and took ages to loop between all values, so I rewrote it in C# and now it takes a few seconds :grin:

Comments, questions and rages are welcome.
 
Steps:
1.- "omg i lost my game project"
2.- "omg i released it encrypted"
3.- "omg i changed the magickey before releasing it"
4.- "omg i dont remember the magickey"
5.- *uses RMBF&DRGSS*
6.- "omg i recovered my game project"

thats it. Any other uses are not intended.
 
Yes, I understand that, but I don't understand people who do not understand how important it is to make multiple backups of your work.

Anyway, this is still a cool program.
 
It's simpler method to get magickey.
It's hex editor! (It takes 3 minutes to obtain a magickey)
But you must have some skills to do this.
OK. I can you help.

Install XVI Hex Editor
Unpack packed RGSS102E.dll
Search bytes: 10 6A 00 52 BE
Next 8 bytes are the magickey, but it's encoded with little-endian
How to decode:

Encoded:

FE(1) CA(2) AD(3) DE(4)

DE(4) AD(3) CA(2) FE(1)

Congratulations! You're obtained a magickey!
 

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