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RPG Maker - Portable (XP/VX)

RPG Maker - Portable
By: ForeverZer0

Introduction
I created portable versions of the RMXP and RMVX editors for those who want to use it on a computer that may not have it installed.  I compiled the editors, RTPs, libraries, and all necessary registry values into single executables.  They have no need for an install, and writes no data to the registry, since everything runs its own little sandbox.

The applications are trial versions, so you will need to insert the registration key you were given when you purchased your legal copy of RMXP/RMVX. I will not be providing links to keygens in this topic, so please do not ask.

RPG Maker XP - Portable (43.8 MB)
RPG Maker VX - Portable (69.0 MB) (Extra Graphics included)

Instructions
Simply click and run. There is no install, so it can be run from a USB device, or from wherever you like. If the PC does not have a file association set to the project file, you can either run the program and open it from that, or set the association to this application.

Known Bugs
I have found that it sometimes generates an error on starting the application on 64-bit versions of Windows 7.  I haven't found a fix for this other than to continue to try and start it, which I have found after enough times, will start.  Other versions of Windows I have tested work fine.
 

Jason

Awesome Bro

This is actually a really cool idea, since I've had to scout around looking for my activation keys to use with this computer (I'm using a different computer to what I first installed them on) and I'll be getting a new computer very soon, so instead of having to reinstall them both again, I can just use my keys with these portable versions... very nice!
 
R.J.":2zyx23z6 said:
It is a good idea, but I can't get it to work on a Windows 7 64-bit machine.

Really? Running RPGMVX portable on a copy of w7 ultimate x64. First time you run it, it'll come up with an error, but after that, it works every time for me.

Odd.
 
It can VERY temperamental. I think the most tries I personally had to have was like 25-30. Other times you will go days in between them. I honestly cannot find any rhyme or reason to when and why it happens when it happens. I might look a little deeper into it here in the near future and see if I can mix up the compilation process a bit and get a more stable build.
 

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