OK. Speaking of events getting interrupted...
I'm trying to experiment with this transfer command because after my title screen, it will transfer to the new map, but the events on the map won't continue, or allow for progression.
Character can't move like there is a loop or an autorun event, but all loops have clean breaks when called and waits on them.
so...
1. Test game, goes straight to Title (a map, just like I set up)
2. Title is controlled by Common Events running off a switch
3. Player can choose, New, Continue, Quit
--Continue pulls up Scene_Load
--Quit calls the command window.close();
4. Player hits new,screen fade, clears all pictures, sets variables involved to 0s etc etc
5. Teleports to the next map, adds player, fade screen in
6. Displays nothing.
I tried to have it break event processing, but it doesn't really do anything. Kinda stuck.