Obviously there should be a balance of features in any game, but I keep reading RPG fans touting that only a good story matters, the gameplay can be non-engaging, terrible, boring or have an odd difficulty curve and none of that would matter if the writer wrote a lovely story underneath the crap.
This is the one reason why I picked up writing, because straight away it was story that came up most important in an RPG game with all my surveys, very disheartening to hear where I am more of a gameplay over anything person, it's caused me to take some alternative decisions in my life just to pick up writing for my project, of which I am grateful, but does it matter if the game is a lot of fun?
I think ATB and random encounters are brilliant and I value good game design in a game over a good story, a story can be made into a book or a film, only a game has the immersion and it's gameplay that puts you into the game world.
As a result, I have had to work to get a killer story for the genre fans and keep the gameplay and story on-par with each other.
Since when did game design come second in games?
This is the one reason why I picked up writing, because straight away it was story that came up most important in an RPG game with all my surveys, very disheartening to hear where I am more of a gameplay over anything person, it's caused me to take some alternative decisions in my life just to pick up writing for my project, of which I am grateful, but does it matter if the game is a lot of fun?
I think ATB and random encounters are brilliant and I value good game design in a game over a good story, a story can be made into a book or a film, only a game has the immersion and it's gameplay that puts you into the game world.
As a result, I have had to work to get a killer story for the genre fans and keep the gameplay and story on-par with each other.
Since when did game design come second in games?