Rashoodeus
Member
This is my first time using RMXP, and I'm working on a little project. I've read several tutorials here and watched some tutorials in youtube, but I'm still running into trouble.
I'll try to explain what I'm trying to do:
In my intro cutscene, a guy is sitting by a fire and there is a sort of an altar nearby. The screen flashes and a person appears at the altar, asleep. The guy by the fire turns around, gives the exclamation animation and walks toward the newly appeared person to wake him up.
Now I've created an event that goes like this:
(Trigger set to parallel process)
Change Transparent Flag: Transparency
Wait 20 frames
Screen flash @ 10
Control switches [0001] = on (and the switch is on the 2nd event page, to stop the flash from looping)
Changed graphic into a "down" sprite
Changed transparent flag back to normal
So far this causes the altar to be empty at the beginning of the game, then a flash occurs, revealing the sleeping guy. Here is were I start running into problems.
1st problem: The sleeping guy is movable by the directional arrows. I don't want him to move till the end of the cutscene.
2nd problem: After the previous commands I have entered the following:
Wait 20 frames
Other guy (by the fire) turn around 180
Exclamation Animation
However this set of commands do not initiate...
Any help would be appreciated.
I'll try to explain what I'm trying to do:
In my intro cutscene, a guy is sitting by a fire and there is a sort of an altar nearby. The screen flashes and a person appears at the altar, asleep. The guy by the fire turns around, gives the exclamation animation and walks toward the newly appeared person to wake him up.
Now I've created an event that goes like this:
(Trigger set to parallel process)
Change Transparent Flag: Transparency
Wait 20 frames
Screen flash @ 10
Control switches [0001] = on (and the switch is on the 2nd event page, to stop the flash from looping)
Changed graphic into a "down" sprite
Changed transparent flag back to normal
So far this causes the altar to be empty at the beginning of the game, then a flash occurs, revealing the sleeping guy. Here is were I start running into problems.
1st problem: The sleeping guy is movable by the directional arrows. I don't want him to move till the end of the cutscene.
2nd problem: After the previous commands I have entered the following:
Wait 20 frames
Other guy (by the fire) turn around 180
Exclamation Animation
However this set of commands do not initiate...
Any help would be appreciated.