theory.darkpirate
Member
Hi everyone.
What I need:
My game is emotion-based. I need battles to reflect this: I want a character, based on ID, to protect another ID based character, in the event that they are on low health and being attacked. So it would go something like this:
==
Monster
What I need:
My game is emotion-based. I need battles to reflect this: I want a character, based on ID, to protect another ID based character, in the event that they are on low health and being attacked. So it would go something like this:
==
Monster