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RMXP Minimap [RMRK+]

Kipe

Member

This is one of the few RMRK+ Format Event systems.
For a complete list of RMXP RMRK+ Event systems please visit:
http://rmrk.net/index.php/topic,34766.0.html

For a complete list of RMVX RMRK+ Event systems please visit:
http://rmrk.net/index.php/topic,24371.0.html


Minimap
Version: 1.1
Author: Kipe
Date: September 14, 2009

Version History



  • Version 1.1: Modified some comments to allow for a better understanding of how it works.
  • Version 1.0: Includes smart minimap opacity changing option, Off/On Switch, and Arshes head cursor.

Description



This event system allows the use of detailed pictures to be used as minimaps, as well as very easily customizable cursors.

Features


  • Detailed minimap, created by you via the screen capture button. Displayed it in the top left corner of your screen.
  • Smart Opacity Changer (optional)
  • Off/On Switch
  • Easily customizable cursors.
  • Very easy to plug into your game (RMRK+ Format)

Screenshots

Version 1.0
s6rnlu.png


Version 1.0
(Minimap becomes translucent when player is behind it)
dvk0vn.png


Instructions


Download the demo. Make sure you have your maximum variable count in your project greater than 559. Also make sure that you have your maximum switch count greater than 806. After that, copy one of the two Events from the upper left corner of the map (Descriptions are located within comments inside the events) from the demo and paste it into your game on all of the maps you want to have the Minimap Option on.

Step 1: Create a map. Make sure not to place any events on it at this time. Once you have created your map take a screen shot(Press the Print Screen) of it with the following setting activated:(1/4 zoom[25%], and showing all layers.)
Note: If you have already created your maps you can just copy and paste them. Then you can remove all of the events on the duplicate map and take a screen shot of that. Once you're done you can delete your duplicate map.

107p943.png


ibkkls.png


Step 2: Now crop your image to include only the map, and an optional border (I use a 2 pixel border). Then save it:
2vngfap.png


Step 3: Next, import your Image into RPG Maker XP:
mhdaqf.png


Once you click Open be sure to click the 'Clear' Command on both the Transparent and Translucent colors, then click Ok.
ri6dcm.png

Credit



  • Kipe

Support



I will provide support here and a video will be posted on my Youtube channel (http://www.youtube.com/KipesRMTutorials). Be sure to tell me of any bugs and I will fix them for the next release. I may add functions, if you request it.

Author's Notes


The 'S' Key will Show/Hide the Minimap.

There are two events within the demo. The first one will have the option of making your minimap change opacity when the player goes behind it(requires a very small bit more setup). The other is more simple, and requires the least amount of setup.

Be sure that your max variable number is greater than 559.

Be sure that your max switch number is greater than 806.

RMRK+ Format


This Event System is RMRK+ Format.

Variables Used


Names of the Variables (523-524)
  • Player's Screen X
  • Player's Screen Y

Names of the Variables (559-560)
  • Player's Map X(Minimap)
  • Player's Map Y(Minimap)

Switches Used


Name of the Switch (806)
  • Minimap Cursor

Demo



Version 1.1
 

Kipe

Member

reido66":libtpeum said:
very cool

Thank you reido66. I'm happy that you like it, and I appreciate your input. Regardless of how long or short your post was, the fact that you took the time to comment shows your genuine interest.

Thanks again.
 
Thanks, Kipe!

I was wondering, can you also make a function that makes this work, if your map is larger that the borders of the 1/4field (like a world map).

Thanks once again!
I'll be sure to credit you if/when my game comes out ;)
 

Kipe

Member

I'm glad you like it mining gast.
If the map is too large to fully view at 1/4 zoom; you need to take multiple screen shots of the map, crop them, and compile them in your paint program to make one big image.
 

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