SephirothSpawn
Sponsor
Version: 0.0.4
Introduction
The idea of this project is we, the hbgames.org community, come up with our own scripting engine. Now we will still be using RMXP because it does have a database & map editor, and all those neat little hidden classes we can still get use from. Other than that, we are re-scripting anything we want. Think of it as a new MACL and SDK, but the next step.
As of now, we will be working on "core" classes and modules. We will not be working on windows or scenes and such, this will not be "usable" for some time other than serving as a library. The current demo only includes basic layout and documentation. I am currently adding the MACL library and other collectible classes for this.
At this time, feel free to share any thoughts or additions you wish to make. I will be updating this regularly with any additions anyone has added.
The project will utilize loading .rb files making adding new additions even simpler than ever. This also lets us generate a RDoc for our HBGE library. In the demos (0.0.4 or greater) the RDoc will be present.
Latest Update
- Included RDoc in demo
- Moved all library classes into .rb files
- Additions to library (See document heading)
Demo
Version 0.0.4
Credits and Thanks
If you submit anything to the HBGE and it is approved, your name will be listed below and within the documentation.
Terms and Conditions
The engine will be free for non-commercial and commercial projects alike as long as they credit the HBGE Engine. The HBGE cannot be redistributed anyplace. For more, check the Documentation. (Feel free to add anything here guys).
Side Projects
DSG
Along with this, I am creating another database editor, that will allow people to create objects like you could with the RMXP Database editor. It is merely an extension of that, where scripters can create new library classes and the editor will read them and create new tabs with fields for users to create. It is 99% complete and only being fine tuned at this point.