RMXP for Beginners
By Hevendor
Table of Contents
1. Introduction
2. The Interface
3. Events
1. Introduction
I'm sure you have looked at RMXP many times
And wondered "what does this button do?"
And without even knowing it, you commit crimes
That make the veterans jump out the window
But have no fear, Hevendor is here for you
In this tutorial you will learn the basics
And hopefully make a break through!
So let us wait no more,
And end this introduction
I'm sure you're willing to learn
And follow my instructions.
2. The Interface
The interface is quite simple
And rather easy to use
Soon you'll be making games
That no one will refuse
Directly in front of you
Is a simple map editor
You can build your world here
Or place the starting position of your actor
Think of it as some Lego
Or perhaps even some Play-doh;
You pick the tiles you want
From the tilesets so abundant
Mastering it takes a long time
But for now we'll do it simple,
We'll pick a tree from the left window
And use it as our example.
Don't forget to change to the second layer
Do this by pressing F6
Else, when you create your tree,
Your map will be missing some pieces
Making good use of your mouse,
Drag your tree to the middle of the grass
But don't put it in front of a house
Or anywhere you want the hero to pass
Now with a swift left click,
You have created life
A tree has been born
And your map is starting to thrive
It still looks quite empty though,
So let's add something else to it.
A tent'd be a nice addition
But I wonder if it will fit?
Scroll down the tileset window
Until you can fully select the tent
Now place it next to the tree
And in the door put an event
What's that I hear? You know nought of events?
Well it's time for chapter 3 then,
But in the mean time, don't forget,
You can craft wonders out of a tileset!
3. Events
With a press of F8
You'll enter event editing mode,
Which most newbies seem to hate
Instead resorting to Ruby code
This can be complicated, true,
But don't give up!, as soon,
You'll be making events so good
That for scripts they may be misunderstood
The event name is at the top
Name them conveniently for easy reference
Else you'll easily flop
But it's really up to your preference
For our example, let's name it "Hello"
Though we could have, just as easily,
Called it something like "Joe",
This name helps us find it quickly
By simply thinking of what we want it to do
Now double-click the big white area, and...
The horror! So many buttons!
But start getting used, as they are vital
To pretty much any desired action.
We'll get to all of them later,
But for now click "Show Text"
Type "Hello" in the perimeter
And click "OK" to see what happens next.
Congratulations, you have made your first event!
Though it doesn't make much sense
To have "Hello" in the entrance
Of our previous adventure, the tent...
No matter though, now click "OK" again
And you will be taken back
To the map editor for some fun
Now practice these two things;
Making maps and events
Simple things will suffice,
As long as you remember
That you should keep practicing
If you ever want to get better
4. To be continued...
By Hevendor
I got inspired after reading the self-taught RMXPers thread and decided to do this for some fun. Enjoy
Table of Contents
1. Introduction
2. The Interface
3. Events
1. Introduction
I'm sure you have looked at RMXP many times
And wondered "what does this button do?"
And without even knowing it, you commit crimes
That make the veterans jump out the window
But have no fear, Hevendor is here for you
In this tutorial you will learn the basics
And hopefully make a break through!
So let us wait no more,
And end this introduction
I'm sure you're willing to learn
And follow my instructions.
2. The Interface
The interface is quite simple
And rather easy to use
Soon you'll be making games
That no one will refuse
Directly in front of you
Is a simple map editor
You can build your world here
Or place the starting position of your actor
Think of it as some Lego
Or perhaps even some Play-doh;
You pick the tiles you want
From the tilesets so abundant
Mastering it takes a long time
But for now we'll do it simple,
We'll pick a tree from the left window
And use it as our example.
Don't forget to change to the second layer
Do this by pressing F6
Else, when you create your tree,
Your map will be missing some pieces
Making good use of your mouse,
Drag your tree to the middle of the grass
But don't put it in front of a house
Or anywhere you want the hero to pass
Now with a swift left click,
You have created life
A tree has been born
And your map is starting to thrive
It still looks quite empty though,
So let's add something else to it.
A tent'd be a nice addition
But I wonder if it will fit?
Scroll down the tileset window
Until you can fully select the tent
Now place it next to the tree
And in the door put an event
What's that I hear? You know nought of events?
Well it's time for chapter 3 then,
But in the mean time, don't forget,
You can craft wonders out of a tileset!
3. Events
With a press of F8
You'll enter event editing mode,
Which most newbies seem to hate
Instead resorting to Ruby code
This can be complicated, true,
But don't give up!, as soon,
You'll be making events so good
That for scripts they may be misunderstood
The event name is at the top
Name them conveniently for easy reference
Else you'll easily flop
But it's really up to your preference
For our example, let's name it "Hello"
Though we could have, just as easily,
Called it something like "Joe",
This name helps us find it quickly
By simply thinking of what we want it to do
Now double-click the big white area, and...
The horror! So many buttons!
But start getting used, as they are vital
To pretty much any desired action.
We'll get to all of them later,
But for now click "Show Text"
Type "Hello" in the perimeter
And click "OK" to see what happens next.
Congratulations, you have made your first event!
Though it doesn't make much sense
To have "Hello" in the entrance
Of our previous adventure, the tent...
No matter though, now click "OK" again
And you will be taken back
To the map editor for some fun
Now practice these two things;
Making maps and events
Simple things will suffice,
As long as you remember
That you should keep practicing
If you ever want to get better
4. To be continued...