This is quite simple (and yet I can't seem to find a solution :blank: )
::The Script I'm using::
Script This is the whole Script
My Problem
When I start the game, I'm trying to figure out how to disable certain Scene Menu Options.
In this case, 'Skill Change', 'Class Change', and 'Distribute'.
In the script, disabling these Scene Options are:
@command_window.disable_item(6)
@command_window.disable_item(7)
@command_window.disable_item(8)
Now, all I need is to find out how to disable this but through the process of an Event; Which is the "Script..." Button. :crazy:
What I Need
Just a line that is able to be put into that Process.
If you have any ideas but can't seem to test it out just tell me and I'll test it :smile:
Again
Thank Yuh :biggrin:
::The Script I'm using::
Script This is the whole Script
Code:
#==============================================================================
# ** Scene_Menu
#------------------------------------------------------------------------------
# Â This class performs menu screen processing.
#==============================================================================
Â
class Scene_Menu
 #--------------------------------------------------------------------------
 # * Object Initialization
 #   menu_index : command cursor's initial position
 #--------------------------------------------------------------------------
 def initialize(menu_index = 0)
  @menu_index = menu_index
 end
 #--------------------------------------------------------------------------
 # * Main Processing
 #--------------------------------------------------------------------------
 def main
  # Make command window
  s1 = $data_system.words.item
  s2 = $data_system.words.skill
  s3 = $data_system.words.equip
  s4 = "Statistics"
  s5 = "Save Progess"
  s6 = "Quit Game"
  s7 = "Distribute"
  s8 = "Class Change"
  s9 = "Skill Change"
  s10 = "Achievements"
  @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6, s7, s8, s9, s10])
  @command_window.index = @menu_index
  # If number of party members is 0
  if $game_party.actors.size == 0
   # Disable items, skills, equipment, and status
   @command_window.disable_item(0)
   @command_window.disable_item(1)
   @command_window.disable_item(2)
   @command_window.disable_item(3)
   @command_window.disable_item(6)
   @command_window.disable_item(7)
   @command_window.disable_item(8)
  end
  # If save is forbidden
  if $game_system.save_disabled
   # Disable save
   @command_window.disable_item(4)
  end
  # Make play time window
  @playtime_window = Window_PlayTime.new
  @playtime_window.x = 0
  @playtime_window.y = 340
  # Make gold window
  @gold_window = Window_Gold.new
  @gold_window.x = 0
  @gold_window.y = 416
  # Make status window
  @status_window = Window_MenuStatus.new
  @status_window.x = 160
  @status_window.y = 0
  # Execute transition
  Graphics.transition
  # Main loop
  loop do
   # Update game screen
   Graphics.update
   # Update input information
   Input.update
   # Frame update
   update
   # Abort loop if screen is changed
   if $scene != self
    break
   end
  end
  # Prepare for transition
  Graphics.freeze
  # Dispose of windows
  @command_window.dispose
  @playtime_window.dispose
  @gold_window.dispose
  @status_window.dispose
 end
 #--------------------------------------------------------------------------
 # * Frame Update
 #--------------------------------------------------------------------------
 def update
  # Update windows
  @command_window.update
  @playtime_window.update
  @gold_window.update
  @status_window.update
  # If command window is active: call update_command
  if @command_window.active
   update_command
   return
  end
  # If status window is active: call update_status
  if @status_window.active
   update_status
   return
  end
 end
 #--------------------------------------------------------------------------
 # * Frame Update (when command window is active)
 #--------------------------------------------------------------------------
 def update_command
  # If B button was pressed
  if Input.trigger?(Input::B)
   # Play cancel SE
   $game_system.se_play($data_system.cancel_se)
   # Switch to map screen
   $scene = Scene_Map.new
   return
  end
  # If C button was pressed
  if Input.trigger?(Input::C)
   # If command other than save or end game, and party members = 0
   if $game_party.actors.size == 0 and @command_window.index < 4
    # Play buzzer SE
    $game_system.se_play($data_system.buzzer_se)
    return
   end
   # Branch by command window cursor position
   case @command_window.index
   when 0  # item
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Switch to item screen
    $scene = Scene_Item.new
   when 1  # skill
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Make status window active
    @command_window.active = false
    @status_window.active = true
    @status_window.index = 0
   when 2  # equipment
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Make status window active
    @command_window.active = false
    @status_window.active = true
    @status_window.index = 0
   when 3  # status
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Make status window active
    @command_window.active = false
    @status_window.active = true
    @status_window.index = 0
   when 4  # save
    # If saving is forbidden
    if $game_system.save_disabled
     # Play buzzer SE
     $game_system.se_play($data_system.buzzer_se)
     return
    end
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Switch to save screen
    $scene = Scene_Save.new
   when 5  # end game
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Switch to end game screen
    $scene = Scene_End.new
   when 6 # Distribute Stats
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Switch to Distribute Stats Screen
    $scene = Scene_Points.new
   when 7 # Class Change
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Switch to Class Change Screen
    $scene = Scene_ClassChange.new
   when 8 # Class Change
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Switch to Class Change Screen
    $scene = Scene_SkillChange.new
   when 9 # Achievements
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Opens the Achievement Scene
    $scene = Scene_Achievements.new
   end
   return
  end
 end
 #--------------------------------------------------------------------------
 # * Frame Update (when status window is active)
 #--------------------------------------------------------------------------
 def update_status
  # If B button was pressed
  if Input.trigger?(Input::B)
   # Play cancel SE
   $game_system.se_play($data_system.cancel_se)
   # Make command window active
   @command_window.active = true
   @status_window.active = false
   @status_window.index = -1
   return
  end
  # If C button was pressed
  if Input.trigger?(Input::C)
   # Branch by command window cursor position
   case @command_window.index
   when 1  # skill
    # If this actor's action limit is 2 or more
    if $game_party.actors[@status_window.index].restriction >= 2
     # Play buzzer SE
     $game_system.se_play($data_system.buzzer_se)
     return
    end
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Switch to skill screen
    $scene = Scene_Skill.new(@status_window.index)
   when 2  # equipment
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Switch to equipment screen
    $scene = Scene_Equip.new(@status_window.index)
   when 3  # status
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Switch to status screen
    $scene = Scene_Status.new(@status_window.index)
   end
   return
  end
 end
end
Â
My Problem
When I start the game, I'm trying to figure out how to disable certain Scene Menu Options.
In this case, 'Skill Change', 'Class Change', and 'Distribute'.
In the script, disabling these Scene Options are:
@command_window.disable_item(6)
@command_window.disable_item(7)
@command_window.disable_item(8)
Now, all I need is to find out how to disable this but through the process of an Event; Which is the "Script..." Button. :crazy:
What I Need
Just a line that is able to be put into that Process.
If you have any ideas but can't seem to test it out just tell me and I'll test it :smile:
Again
Simple Simple Simple Simple Simple Simple Simple Simple Simple Simple Simple Simple :haha:This is quite simple
Thank Yuh :biggrin: