I'm having trouble using this. I can get a timer going through a parallel process event, but there's no way I can check when a time runs out. The conditional branch always fails -- nothing happens when the timer runs out.
I tried putting the conditional branch in both the same parallel event and in a different event. Both doesn't work. Not sure what I'm doing wrong. The game freezes if I try to put it in autorun. The timer only ticks once if I don't set a self terminating event. (Set self-control A = on, etc)
Can't find the helpfile on Control Timer.
Is it because when I testing, I set the player start position on the same map as the timer?
I tried putting the conditional branch in both the same parallel event and in a different event. Both doesn't work. Not sure what I'm doing wrong. The game freezes if I try to put it in autorun. The timer only ticks once if I don't set a self terminating event. (Set self-control A = on, etc)
Can't find the helpfile on Control Timer.
Is it because when I testing, I set the player start position on the same map as the timer?