Title : Heavenly fallen for You
Authors(s) : Khoryl and Walina
Groups : NekoSoft
Credits : Clest
Type of play : Half action battle system
Platform used : Rmk XP
Website : http://perso.orange.fr/nekosoft/index.html
Warning : I do not speak very well English, I apologize and feel free with you to correct me
The website so not work well under Mozilla
http://imgs39.picturup.fr/j22i75m4/g37l.gif[/img]
Heavenly fallen for you is a project cut in several chapters to represent precise topics being held on a chronological order.
The reference marks of these changes will be to mark by :
History: “When the seal breaks and that darkness fall down again upon this world. The goddess of Justice will return to the life to battle once again. Then the guardians of the prophecy offer their bodies and hearts for the light to be made!â€
The gameplay: that is for the in and out of combat systems, we took individual care for each character so that they are always moving. Because RPGs usually have a complex development
Graphics: We do not know if our maps will be the most splendid and beuatiful but we will at least try to make then pleasant to look at and without an old-fashioned look.
http://imgs47.picturup.fr/h68v82r3/i64f.gif[/img]
- Custom Dialogue Box
- Custom Menu system
- Custom Battle System
- Custom shop System
- Jobs System
- etc...
http://perso.orange.fr/nekosoft/images/ ... an/cbs.gif[/img]
http://perso.orange.fr/nekosoft/images/icones_ban/bonus.gif[/img]
Authors(s) : Khoryl and Walina
Groups : NekoSoft
Credits : Clest
Type of play : Half action battle system
Platform used : Rmk XP
Website : http://perso.orange.fr/nekosoft/index.html
Warning : I do not speak very well English, I apologize and feel free with you to correct me
The website so not work well under Mozilla
http://imgs39.picturup.fr/j22i75m4/g37l.gif[/img]
Heavenly fallen for you is a project cut in several chapters to represent precise topics being held on a chronological order.
The reference marks of these changes will be to mark by :
- the ageing of the heroes
- change of class of the heroes
- the cities and villages will change
http://perso.orange.fr/nekosoft/images/ ... %20yng.gif[/img]http://perso.orange.fr/nekosoft/images/Charas/Lythis%20ado.gif[/img]http://perso.orange.fr/nekosoft/images/Charas/Lythis%20Priest.gif[/img]
The ageing of the heroes, change of class of the heroes
- change of class of the heroes
- the cities and villages will change
http://perso.orange.fr/nekosoft/images/ ... %20yng.gif[/img]http://perso.orange.fr/nekosoft/images/Charas/Lythis%20ado.gif[/img]http://perso.orange.fr/nekosoft/images/Charas/Lythis%20Priest.gif[/img]
The ageing of the heroes, change of class of the heroes
History: “When the seal breaks and that darkness fall down again upon this world. The goddess of Justice will return to the life to battle once again. Then the guardians of the prophecy offer their bodies and hearts for the light to be made!â€
The gameplay: that is for the in and out of combat systems, we took individual care for each character so that they are always moving. Because RPGs usually have a complex development
Graphics: We do not know if our maps will be the most splendid and beuatiful but we will at least try to make then pleasant to look at and without an old-fashioned look.
http://imgs47.picturup.fr/h68v82r3/i64f.gif[/img]
- Custom Dialogue Box
- Custom Menu system
- Custom Battle System
- Custom shop System
- Jobs System
- etc...
http://perso.orange.fr/nekosoft/images/ ... an/cbs.gif[/img]
http://perso.orange.fr/nekosoft/images/icones_ban/general_fr.gif[/img]
http://perso.orange.fr/nekosoft/images/screens/cbs_atb.gif[/img]http://perso.orange.fr/nekosoft/images/screens/cbs_menu.gif[/img]
~Name: CBS~
Rmk XP: work
State: coding
Graphics: 70%
Description: the image of left shows the loading of the bar of ATB - the image to the right , shows when you choose a character.
http://perso.orange.fr/nekosoft/images/ ... an/def.gif[/img]
http://perso.orange.fr/nekosoft/images/ ... /furie.gif[/img]
~Name: Fury bar~
Description: The bar of fury enables you to carry out special moves; it fills progressively with the blows which one gives and receives..
http://perso.orange.fr/nekosoft/images/ ... re_des.gif[/img]
~Name: window of description~
Description: As its name indicates it, all description concerning the actions or the objects in combat will be written inside.
Note: The framework will adapt to the size of the text later but share preoccupations with an effectiveness, for the moment it will be always in the maximum face.
http://perso.orange.fr/nekosoft/images/screens/menu.gif[/img]
~Name: menu~
Description: When you select a character, four basic icones will be visible (attack, magic, flee, auto-battle). The bar with the cursor will be shown, the options will be limited to the first of 3 icons. There will be 12 options
- To attack, defend, object:
The traditional one of all rpgs.
- Magic, technique, combo:
Magic and technique will be the physical and magic capacities characters; the option combo will make it possible to carry out furies and also team attacks with several characters
- To flee, move, option:
To move will make it possible to choose between 3 placements, one advanced which will enable you to strike more quickly and more extremely but which will expose you much more to enemy attacks, another which will be the standard position (neither bonus, nor penalties), and finally the moved back last which will shelter you better from blows but which will slow down and reduce the attack power.
- Auto-battle 1, 2 and 3:
The Auto-battle function will make it possible to configure 3 types of pre set attacks for each character in order to shorten the simple combat. For example one will be able to say in the Auto-battle 1 to the first two characters to normally attack and to the third to use a particular technique/magic.
http://perso.orange.fr/nekosoft/images/ ... st_bar.gif[/img]
~Name: cast bar~
Description: The majority of the magics and some combos will have a time of incantation (more or less fast according to the power of the technique), when the bar is emptied, the fate will be launched. The speed of incantation of the character will also depend on his characteristic on spirit.
http://perso.orange.fr/nekosoft/images/ ... ut_bar.gif[/img]
~Name: window statut~
Description: : It is the framework where essential information of each character taking part in the combat will appear, it will show the bars of life, mana and ATB.
Note: The faceset of the hero will change
http://perso.orange.fr/nekosoft/images/ ... attler.gif[/img]
What will follow are all animations for each character! It will happen that some battle-charset will have different animation, according to their class [coding]
http://perso.orange.fr/nekosoft/images/ ... 0entry.gif[/img]
- Beginning of the batttlet -
http://perso.orange.fr/nekosoft/images/ ... 20full.gif[/img]
- Loading ATB bar -
http://perso.orange.fr/nekosoft/images/ ... %20yng.gif[/img]
- Ready to battle -
http://perso.orange.fr/nekosoft/images/ ... %20run.gif[/img]
- Run -
http://perso.orange.fr/nekosoft/images/ ... 20cast.gif[/img]
- Cast -
http://perso.orange.fr/nekosoft/images/ ... _objet.gif[/img]
- Use object -
http://perso.orange.fr/nekosoft/images/ ... is_hit.gif[/img]
- Hit -
http://perso.orange.fr/nekosoft/images/ ... defend.gif[/img]
- Defend -
http://perso.orange.fr/nekosoft/images/ ... 20batk.gif[/img]
- Attak -
http://perso.orange.fr/nekosoft/images/ ... ictory.gif[/img]
- Victory -
You have just discovered our Lythis heroin.
http://perso.orange.fr/nekosoft/images/ ... monter.gif[/img]
In our game, monster/enemies also have basic battle animations like the heroes! (monsters of on-line play, Ragnarok) (monsters of on-line play, Ragnarok) [coding]
http://perso.orange.fr/nekosoft/images/ ... ator00.gif[/img]
- Standing -
http://perso.orange.fr/nekosoft/images/ ... ator08.gif[/img]
- Walking -
http://perso.orange.fr/nekosoft/images/ ... ator16.gif[/img]
- Attak -
http://perso.orange.fr/nekosoft/images/ ... ator24.gif[/img]
- Hit -
http://perso.orange.fr/nekosoft/images/ ... ator32.gif[/img]
- Die -
http://perso.orange.fr/nekosoft/images/ ... an/wip.gif[/img]
http://perso.orange.fr/nekosoft/images/ ... 0stand.gif[/img]
~Pet~
http://perso.orange.fr/nekosoft/images/ ... 0stand.gif[/img]http://perso.orange.fr/nekosoft/images/screens/Pet%20-%20Shadow%20stand.gif[/img]
We also added a system of familiar to give random no-claims bonus to the engagements.
- They will have the possibility of gaining levels
- During the combat they will have a random effect energy or simple attack an enemy or to boost the capacities of an ally.
- They will be completely independent of the player control in combat
As you could see it on the image, the familiar will be quite present throughout the combat. It will be possible for you to raise it if you wish it through a system which we will present later
~Level Up~
http://perso.orange.fr/nekosoft/images/ ... transp.gif[/img]
In order to personalize a maximum its characters, we developed for each one among a tree of talents.
- The yellow color: indicate that another talent is required purchase this
- The green color:indicates that you can purchase this right away
- The gray color: indicate that the talent is currently not to free to purchase (it will be necessary to invest points in several talents to free another of them)
We did not define yet the style of decoration and presentation
~Other~
It still remain for us to carry out several things, of which the animations of magic, techniques and icons.
http://perso.orange.fr/nekosoft/images/screens/cbs_atb.gif[/img]http://perso.orange.fr/nekosoft/images/screens/cbs_menu.gif[/img]
~Name: CBS~
Rmk XP: work
State: coding
Graphics: 70%
Description: the image of left shows the loading of the bar of ATB - the image to the right , shows when you choose a character.
http://perso.orange.fr/nekosoft/images/ ... an/def.gif[/img]
http://perso.orange.fr/nekosoft/images/ ... /furie.gif[/img]
~Name: Fury bar~
Description: The bar of fury enables you to carry out special moves; it fills progressively with the blows which one gives and receives..
http://perso.orange.fr/nekosoft/images/ ... re_des.gif[/img]
~Name: window of description~
Description: As its name indicates it, all description concerning the actions or the objects in combat will be written inside.
Note: The framework will adapt to the size of the text later but share preoccupations with an effectiveness, for the moment it will be always in the maximum face.
http://perso.orange.fr/nekosoft/images/screens/menu.gif[/img]
~Name: menu~
Description: When you select a character, four basic icones will be visible (attack, magic, flee, auto-battle). The bar with the cursor will be shown, the options will be limited to the first of 3 icons. There will be 12 options
- To attack, defend, object:
The traditional one of all rpgs.
- Magic, technique, combo:
Magic and technique will be the physical and magic capacities characters; the option combo will make it possible to carry out furies and also team attacks with several characters
- To flee, move, option:
To move will make it possible to choose between 3 placements, one advanced which will enable you to strike more quickly and more extremely but which will expose you much more to enemy attacks, another which will be the standard position (neither bonus, nor penalties), and finally the moved back last which will shelter you better from blows but which will slow down and reduce the attack power.
- Auto-battle 1, 2 and 3:
The Auto-battle function will make it possible to configure 3 types of pre set attacks for each character in order to shorten the simple combat. For example one will be able to say in the Auto-battle 1 to the first two characters to normally attack and to the third to use a particular technique/magic.
http://perso.orange.fr/nekosoft/images/ ... st_bar.gif[/img]
~Name: cast bar~
Description: The majority of the magics and some combos will have a time of incantation (more or less fast according to the power of the technique), when the bar is emptied, the fate will be launched. The speed of incantation of the character will also depend on his characteristic on spirit.
http://perso.orange.fr/nekosoft/images/ ... ut_bar.gif[/img]
~Name: window statut~
Description: : It is the framework where essential information of each character taking part in the combat will appear, it will show the bars of life, mana and ATB.
Note: The faceset of the hero will change
http://perso.orange.fr/nekosoft/images/ ... attler.gif[/img]
What will follow are all animations for each character! It will happen that some battle-charset will have different animation, according to their class [coding]
http://perso.orange.fr/nekosoft/images/ ... 0entry.gif[/img]
- Beginning of the batttlet -
http://perso.orange.fr/nekosoft/images/ ... 20full.gif[/img]
- Loading ATB bar -
http://perso.orange.fr/nekosoft/images/ ... %20yng.gif[/img]
- Ready to battle -
http://perso.orange.fr/nekosoft/images/ ... %20run.gif[/img]
- Run -
http://perso.orange.fr/nekosoft/images/ ... 20cast.gif[/img]
- Cast -
http://perso.orange.fr/nekosoft/images/ ... _objet.gif[/img]
- Use object -
http://perso.orange.fr/nekosoft/images/ ... is_hit.gif[/img]
- Hit -
http://perso.orange.fr/nekosoft/images/ ... defend.gif[/img]
- Defend -
http://perso.orange.fr/nekosoft/images/ ... 20batk.gif[/img]
- Attak -
http://perso.orange.fr/nekosoft/images/ ... ictory.gif[/img]
- Victory -
You have just discovered our Lythis heroin.
http://perso.orange.fr/nekosoft/images/ ... monter.gif[/img]
In our game, monster/enemies also have basic battle animations like the heroes! (monsters of on-line play, Ragnarok) (monsters of on-line play, Ragnarok) [coding]
http://perso.orange.fr/nekosoft/images/ ... ator00.gif[/img]
- Standing -
http://perso.orange.fr/nekosoft/images/ ... ator08.gif[/img]
- Walking -
http://perso.orange.fr/nekosoft/images/ ... ator16.gif[/img]
- Attak -
http://perso.orange.fr/nekosoft/images/ ... ator24.gif[/img]
- Hit -
http://perso.orange.fr/nekosoft/images/ ... ator32.gif[/img]
- Die -
http://perso.orange.fr/nekosoft/images/ ... an/wip.gif[/img]
http://perso.orange.fr/nekosoft/images/ ... 0stand.gif[/img]
~Pet~
http://perso.orange.fr/nekosoft/images/ ... 0stand.gif[/img]http://perso.orange.fr/nekosoft/images/screens/Pet%20-%20Shadow%20stand.gif[/img]
We also added a system of familiar to give random no-claims bonus to the engagements.
- They will have the possibility of gaining levels
- During the combat they will have a random effect energy or simple attack an enemy or to boost the capacities of an ally.
- They will be completely independent of the player control in combat
As you could see it on the image, the familiar will be quite present throughout the combat. It will be possible for you to raise it if you wish it through a system which we will present later
~Level Up~
http://perso.orange.fr/nekosoft/images/ ... transp.gif[/img]
In order to personalize a maximum its characters, we developed for each one among a tree of talents.
- The yellow color: indicate that another talent is required purchase this
- The green color:indicates that you can purchase this right away
- The gray color: indicate that the talent is currently not to free to purchase (it will be necessary to invest points in several talents to free another of them)
We did not define yet the style of decoration and presentation
~Other~
It still remain for us to carry out several things, of which the animations of magic, techniques and icons.
http://perso.orange.fr/nekosoft/images/icones_ban/bonus.gif[/img]