Intro:
Story:
In the world of Deltimar, evil is bleeding into the lands once again as the Overlord, king of all monsters, begins his campaign against the world of humans...
From a once peaceful hamlet in the valley of the land, twelve strangers set out from their homes to ensure the peace and security for their kin and those who have no means too fight.
Prepare yourself!
From a once peaceful hamlet in the valley of the land, twelve strangers set out from their homes to ensure the peace and security for their kin and those who have no means too fight.
Prepare yourself!
Characters move one post at a time. IE "Alex moves two spaces west and turns to face north." (Facing is not considered a move!)
Movement is based on a character's class. There are only 6 classes to choose from, so pick carefully! There is no going back!
Edits won't count. Your post is your move and edited actions will be ignored! If you have made a logistical mistake, then it's up for debate.
Please be courteous too everyone involved. You can use any creative language you desire, but if you start to flame on a mission for no reason, you will be out of this game.
Map movement is based on cardinal directions, so when you move, you would relay that "Alex moves west two spaces." etc etc.
All questions will be directed into another thread : HERE
Pros: Balanced class, easy to use and nothing amazing.
Cons: Not a lot of spells.
Pros: Tanks and powerhouse of combat.
Cons: Slow moving, no spells.
Pros: Powerful casters, has ranged capabilities.
Cons: Lower HP, not strong in combat.
Pros: Healing and defensive spells. Good for solo roleplayers.
Cons: No combat spell abilities.
Pros: Combat ready with curative spells.
Cons: Lack of combat spells, defensive powers.
Pros: Fast and deadly. Critical strikes are more likely.
Cons: Lack of defensive capabilities, spells.
People can sign up here by replying to this thread. Include your characters name and class. Each player will get the same mission, but it will never play out the same.
Example:
Name: Don Miguel
Class: Theif
Bio (Short): Don Miguel walked the desert for hundreds of years...A legend in his time, he is now just a mere mortal...Looking for riches and lore.
Stats (When you make a character, you have 3 stat points to distribute!):
ATK:1/10
DEF:1/10
INT:1/10
SPD:1/10
Each successful mission will give you one level. Gaining a level allots you 1 point too put into any stat. Once you've maxed out your stats, you have the choice to "re-mort" your character. "Re-Mort"ing your character will put all your stats back too 1, give you 3 more points to distribute, but you will keep your skills, items, etc.
Missions:
An initial mission will be available as people sign up and verify their character's status. Each mission will be released as an ongoing story. The story will be the same for everyone. There are four missions in this "phase".
Mission 1- Ambush!
Mission 2- Rescue from the Depths
Mission 3- Tribute
Mission 4- Final Showdown (Boss)
They will be released on a weekly basis. Please enjoy yourself and be creative!
Example:
Name: Don Miguel
Class: Theif
Bio (Short): Don Miguel walked the desert for hundreds of years...A legend in his time, he is now just a mere mortal...Looking for riches and lore.
Stats (When you make a character, you have 3 stat points to distribute!):
ATK:1/10
DEF:1/10
INT:1/10
SPD:1/10
Each successful mission will give you one level. Gaining a level allots you 1 point too put into any stat. Once you've maxed out your stats, you have the choice to "re-mort" your character. "Re-Mort"ing your character will put all your stats back too 1, give you 3 more points to distribute, but you will keep your skills, items, etc.
Missions:
An initial mission will be available as people sign up and verify their character's status. Each mission will be released as an ongoing story. The story will be the same for everyone. There are four missions in this "phase".
Mission 1- Ambush!
Mission 2- Rescue from the Depths
Mission 3- Tribute
Mission 4- Final Showdown (Boss)
They will be released on a weekly basis. Please enjoy yourself and be creative!
Combat is simple enough. You have an ATK, your target has a DEF. If your ATK is higher than their DEF, they are hit for the difference. There is a random modifier that ensures fairness in the attack, such as -2 to +2. +2 is a critical and +2 damage will be added. -2 is a critical failure, and you will lose 1 HP automatically. Needless too say your attack would've missed.
Magic users are the same, their attack modifier being their INT, not ATK. A theif's speed allows him/her to never critically fail. They will miss, but they won't go past 0 in their random modifier (IE 0 to +2).
Attacking takes one post. You attack, I attack and it goes back and forth until it's resolved. You can be creative with your attack. Doesn't matter how creative you are, random modifiers can make or break your attack. If your attack is unique enough, then your random modifier will be brought up, but it's few and far in-between.
Combat is over when your enemy is defeated. You can be engaged on more than one side, but for Phase 1 you probably won't be flanked. After combat, you can continue to move around the map and engage another enemy.
Clear each map to complete your mission!
Magic users are the same, their attack modifier being their INT, not ATK. A theif's speed allows him/her to never critically fail. They will miss, but they won't go past 0 in their random modifier (IE 0 to +2).
Attacking takes one post. You attack, I attack and it goes back and forth until it's resolved. You can be creative with your attack. Doesn't matter how creative you are, random modifiers can make or break your attack. If your attack is unique enough, then your random modifier will be brought up, but it's few and far in-between.
Combat is over when your enemy is defeated. You can be engaged on more than one side, but for Phase 1 you probably won't be flanked. After combat, you can continue to move around the map and engage another enemy.
Clear each map to complete your mission!
There will be a limit of 12 players in this RPG.