In my game, the player is lead to a lake through a series of events, and must retrieve a staff that is at the bottom of the lake.
But, before the player can get to the staff, he/she must find out how to lower the water so he/she can enter the cave at the bottom of the lake that the staff is hidden in.
After taking on a different quest to slay a monster in a cave, you discover that the monster was actually a fire deity, and slaying it causes a drought, which dries up the water in the cave, allowing the player to enter and retrieve the staff. Problem is, I don't know how to go about making the rising/lowering water.
I tried using events and switches, only to find out you can't make an event with an autotile graphic. Any ideas?
http://i521.photobucket.com/albums/w336/Typhius/Lake.jpg[/img]
But, before the player can get to the staff, he/she must find out how to lower the water so he/she can enter the cave at the bottom of the lake that the staff is hidden in.
After taking on a different quest to slay a monster in a cave, you discover that the monster was actually a fire deity, and slaying it causes a drought, which dries up the water in the cave, allowing the player to enter and retrieve the staff. Problem is, I don't know how to go about making the rising/lowering water.
I tried using events and switches, only to find out you can't make an event with an autotile graphic. Any ideas?