http://img98.imageshack.us/img98/3541/hellocmsbk1.png[/IMG]
Other scenes are downsized versions of RTP with my mentioned edits.
Here is the screen-size changer to help anyone fit it in. (You could use it too yourself, but give credit to Minkoff.)
Much thanks in advance due to my patience with RGSS being past it's use by date. :P
Other scenes are downsized versions of RTP with my mentioned edits.
Here is the screen-size changer to help anyone fit it in. (You could use it too yourself, but give credit to Minkoff.)
Code:
#==============================================================================
# â– Win32API
#------------------------------------------------------------------------------
# by Squall squall@loeher.znn.com
# Change the window size
# I must thank cybersam for his mouse and keyboard scripts. they were very
# useful finding some winapi function.
#
# combined all the 'needed things' and fixed the error due to windowsblinds
# ~ Jirbytaylor
#==============================================================================
class Win32API
#--------------------------------------------------------------------------
# - define constant
#--------------------------------------------------------------------------
GAME_INI_FILE = ".\\Game.ini" # define "Game.ini" file
HWND_TOPMOST = 1 # window always active
HWND_TOP = -1 # window active when used only
SWP_NOMOVE = 1 # window pos and sizes can be changed
#--------------------------------------------------------------------------
# - Win32API.GetPrivateProfileString // check your game title in Game.ini
#--------------------------------------------------------------------------
def Win32API.GetPrivateProfileString(section, key)
val = "\0"*256
gps = Win32API.new('kernel32', 'GetPrivateProfileString',%w(p p p p l p), 'l')
gps.call(section, key, "", val, 256, GAME_INI_FILE)
val.delete!("\0")
return val
end
#--------------------------------------------------------------------------
# - Win32API.FindWindow // find the RGSS window
#--------------------------------------------------------------------------
def Win32API.FindWindow(class_name, title)
fw = Win32API.new('user32', 'FindWindow', %(p, p), 'i')
hWnd = fw.call(class_name, title)
return hWnd
end
#--------------------------------------------------------------------------
# - Win32API.SetWindowPos // change window positions and sizes
#--------------------------------------------------------------------------
def Win32API.SetWindowPos(w, h)
title = Win32API.GetPrivateProfileString("Game", "Title")
hWnd = Win32API.FindWindow("RGSS Player", title)
swp = Win32API.new('user32', 'SetWindowPos', %(l, l, i, i, i, i, i), 'i')
win = swp.call(hWnd, HWND_TOP, 240, 240, w + 6, h + 25, 0)
#the line below makes the window on top of all others
#win = swp.call(hWnd, HWND_TOPMOST, 0, 0, w + 6, h + 32, SWP_NOMOVE)
return win
end
#--------------------------------------------------------------------------
# - Win32API.client_size // check the window width and height
#--------------------------------------------------------------------------
def Win32API.client_size
title = Win32API.GetPrivateProfileString("Game", "Title")
hWnd = Win32API.FindWindow("RGSS Player", title)
rect = [0, 0, 0, 0].pack('l4')
Win32API.new('user32', 'GetClientRect', %w(l p), 'i').call(hWnd, rect)
width, height = rect.unpack('l4')[2..3]
return width, height
end
end
#==============================================================================
# - proceed with creation of the window
#------------------------------------------------------------------------------
# the width and height variables set the screen size.
#==============================================================================
$width = 480
$height = 320
win = Win32API.SetWindowPos($width, $height)
if(win == 0)
p "Size change has failed!"
end
#==============================================================================
# â– Game_Player
#------------------------------------------------------------------------------
#  remade to be compatible with change sreen size script
#==============================================================================
class Game_Player < Game_Character
CENTER_X = ($width/2 - 16) * 4 # X coordinate in the center of the screen
CENTER_Y = ($height/2 - 16) * 4 # Y coordinate in the center of the screen
#--------------------------------------------------------------------------
# * Set Map Display Position to Center of Screen
#--------------------------------------------------------------------------
def center(x, y)
max_x = ($game_map.width - 15) * 128
max_y = ($game_map.height - 10) * 128
$game_map.display_x = [0, [x * 128 - CENTER_X, max_x].min].max
$game_map.display_y = [0, [y * 128 - CENTER_Y, max_y].min].max
end
end
class Game_Map
#--------------------------------------------------------------------------
# â— Scroll the map down
# distance : Distance to scroll in real units (4 = 1 pixel).
#--------------------------------------------------------------------------
def scroll_down(distance)
if $height / 32.0 < self.height - 1
@display_y = [@display_y + distance, (self.height - ($height / 32.0)) * 128].min
else
@display_y = [@display_y + distance, (self.height - 15) * 128].min
end
end
#--------------------------------------------------------------------------
# â— Scroll the map left
# distance : Distance to scroll in real units (4 = 1 pixel).
#--------------------------------------------------------------------------
def scroll_left(distance)
@display_x = [@display_x - distance, 0].max
end
#--------------------------------------------------------------------------
# â— Scroll the map right
# distance : Distance to scroll in real units (4 = 1 pixel).
#--------------------------------------------------------------------------
def scroll_right(distance)
if $width / 32.0 < self.width - 1
@display_x = [@display_x + distance, (self.width - ($width / 32.0)) * 128].min
else
@display_x = [@display_x + distance, (self.width - 20) * 128].min
end
end
#--------------------------------------------------------------------------
# â— Scroll the map up
# distance : Distance to scroll in real units (4 = 1 pixel).
#--------------------------------------------------------------------------
def scroll_up(distance)
@display_y = [@display_y - distance, 0].max
end
end
Much thanks in advance due to my patience with RGSS being past it's use by date. :P