theory":39m9wsat said:Still works for post-processing. AFAIK RM* is single-buffered, making a "real" framebuffer useless.
Maybe one of these days I'll get bored enough to reimplement the Graphics/Bitmap classes using OpenGL, which would allow me to double-buffer the game. I'd need your old transition re-implementation to do so, glitch.
EDIT: VX and later are double buffered. XP is not, that I can tell. (Can't see the actual renderer to confirm...)