Hopefully there is a simple way of doing this, although I have been trying without success.
In a battle, when a monster dies, it stays dead. Even if you use an event command or have the monster use a revive spell, the other monsters cannot come back. I have been trying to think of a way around this.
In some games (looking at Chrono Trigger and the Giga Gaia / Last Boss battles) when a monster is killed, the main enemy that you are fighting will revive them. It is a feature that I want to incorporate into some boss fights on my project. I've just been unable to make it work short of creating a new enemy, hidden from view, and switching it in instead of the one that died. But there is a limit to how many times you can do that, which means that after a while, the boss cannot revive its defeated parts / minions.
Is there some way around this limitation? Perhaps a script code or a custom battle command, or something simpler like using a specific event command to bring the monster back?
I am using a custom battle system, but I'd like to see how you could do this on the default battle system. Odds are I can extend a solution to the TBS once I know what has to be done. Just need a few pointers in the right direction.
In a battle, when a monster dies, it stays dead. Even if you use an event command or have the monster use a revive spell, the other monsters cannot come back. I have been trying to think of a way around this.
In some games (looking at Chrono Trigger and the Giga Gaia / Last Boss battles) when a monster is killed, the main enemy that you are fighting will revive them. It is a feature that I want to incorporate into some boss fights on my project. I've just been unable to make it work short of creating a new enemy, hidden from view, and switching it in instead of the one that died. But there is a limit to how many times you can do that, which means that after a while, the boss cannot revive its defeated parts / minions.
Is there some way around this limitation? Perhaps a script code or a custom battle command, or something simpler like using a specific event command to bring the monster back?
I am using a custom battle system, but I'd like to see how you could do this on the default battle system. Odds are I can extend a solution to the TBS once I know what has to be done. Just need a few pointers in the right direction.