no, it's not that. i found it, it's good.
it was in Game_Actor line 2##, under the n = parts. never mind my script request topic "simple request" then. now that i got it.
now i have another ?:
i changed mdef = int / str * pdef
however, i need the program to be more EXACT!
the char had 52 str, 60 int, and 43 pdef.
when it calculated 60/52 as 1.15..., it rounded it to 1 before it multiplied 43!!!
the equation should be about 49, but it calculated 43! how can make it not round until the END of the equation? rather than every step to the nearest whole integer?
SOOOO sorry ya'll! my mathematical part brain temporarily died there for a sec
A TIP TO ALL WITH THIS PROBLEM: just multiply the parts by the precision, then cancel out the multiplication!
e.g.
inprecise: mdef = int / str * pdef
precise: mdef = int * 1000 / str * pdef / 1000
reasoning: rather than 1.15..., it comes out as 1,150, which the claculator CAN work with! then, once you get 49,000, rather than 49, the / 1000 returns it to normal!