Pokémaniac
Awesome Bro
Hello!
I'm making what I hope is a fairly simple request. Everything I'm asking for should be edits/just little snippets, so it shouldn't be anything too intensive. (But what would I know? I'm the requester!)
Note that the only script I'm using is Dubleaux's Advanced Message System. These are all changes to default systems.
Battle changes
Random encounter changes
That’s it!
What I have to offer
My endless gratitude and a credit in my game.
I'm making what I hope is a fairly simple request. Everything I'm asking for should be edits/just little snippets, so it shouldn't be anything too intensive. (But what would I know? I'm the requester!)
Note that the only script I'm using is Dubleaux's Advanced Message System. These are all changes to default systems.
Battle changes
[*]I would like agility to be absolute. What I mean by this is I'd like to have the character with the highest Agility ALWAYS hit first. By default the system is very random, so just because you have a higher speed value, doesn't mean you go first. I want a character with 21 Agility to always hit before one with 20 rather than most of the time. Also, I don't know if there are any factors in battle other than Agility that affect who goes first, but if there are, I'd like it to be just Agility-based instead. Extra- If two characters have the same Agility, I'd like it to randomly choose one of the characters to move first. However, I would also like it if after that, the random order stayed the same every turn until the end of that battle so long as no-one's Agility changes. This isn't necessary though.
[*]I would like the player to have a 100% chance of escaping battle if they try to run away. If the player has been blocked from running away in a battle, however, give them a 0% chance.
Random encounter changes
This is an odd one. This is probably the hardest request here, but it might be fairly simple. What I want is a code snippet I can use to add or remove Troops in the Random encounters list during play(preferably through an event). So, for instance, if there is a troop of “Ghost *2” in the list, I want to be able to make that troop stop appearing when I tell it to. I also want to be able to, say, add “Ghost *3” to the troop list during the course of the game. Being able to remove them is more important than being able to add them.
[*]I’d like to be able to mess around with the number of steps before an encounter(also preferably through an event). So, for instance, if it’s 30 steps before an encounter, during play I want to be able to change it to 40. I would also like to be able to add and subtract(and multiply and divide, if it wouldn’t be any extra trouble) the number of steps per encounters. What I mean is, I won’t always know what number of steps the encounter rate is at, so the ability to “subtract 6 from it” or “multiply it by 2” would be useful, rather than just having to set it.
That’s it!
What I have to offer
My endless gratitude and a credit in my game.