I want to make it so that my character has a skill called uh... I dunno, for lack of a better term, 'Suit up'. Let's just say my character is spider man.
How would I make it so that everytime Peter Parker uses Suit Up, he changes classes to Spider-man(I know how to do this part), and then all or some of his stats raise by a certain percentage? Let's say.. 15% in this case.
Also, the reverse would be true. When he 'Goes Normal', how would I make it so his stats all DECREASE by 15% once more?
and no, I don't want to just make it a state if at all possible, I'd like his actual base stats to increase...
What I'm actually trying to do is make a project about a shape-shifter who gains new 'shapes' as he fights them, in the form of new classes. I'm considering making it a leveless game and just increasing/decreasing the stats by a set number if there isn't a way to increase/decrease by a percentage.
How would I make it so that everytime Peter Parker uses Suit Up, he changes classes to Spider-man(I know how to do this part), and then all or some of his stats raise by a certain percentage? Let's say.. 15% in this case.
Also, the reverse would be true. When he 'Goes Normal', how would I make it so his stats all DECREASE by 15% once more?
and no, I don't want to just make it a state if at all possible, I'd like his actual base stats to increase...
What I'm actually trying to do is make a project about a shape-shifter who gains new 'shapes' as he fights them, in the form of new classes. I'm considering making it a leveless game and just increasing/decreasing the stats by a set number if there isn't a way to increase/decrease by a percentage.