Have any of you ever played Harvest Moon 64? I can't remember if this was in any of the other various versions, but 64 specifically had this little photo album you could look at. It would be empty until you hit certain plot points... like, for example, when you got married, a picture was added in of the marriage. Stuff like that.
Well, I've sat and looked at script tutorials, scripts in the game and scripts on the forums, hoping that I could figure it out, but... meh. I can't do it.
Basically, I'm imagining it in my head to have an open book background that has the placeholder polaroids in place, and when you hit certain events, the switch (you know, switches and variables) would be turned on, and that'd show the picture in the photo album that'd be accessible... preferrably from the start menu, but since switches are in-game, it'd probably have to be on the item/equip/status/etc menu, wouldn't it... though maybe you can load switches from saved games? beats me!
I've honestly got no clue how any of this would work, or even be possible. Cause it'd be nice if the picture could be highlighted so the "full" version would cover the screen when you hit enter/whatever, and if you could go to the "next page" or go back a page, et cetera, like a photo album...
It's really non-essential, just for fluff, for side-events in the RPG. I'm using the XP version if that helps any...
If I'm not making any sense/being unclear, let me know and I'll reiterate... hopefully less rambly. I can do all the pictures and aligning of things - that much I'm capable of... but I've not a clue as to how the script-switches interaction would work, or the other basic but necessary things like that. ^^;;
If it's not possible or too hard, I can easily just leave it out. ^^ Thank you for any and all help on this! And it'd be helpful but not required at all if you could add in small comments (the # things) so I can try to learn from any script provided... thank you. ^^
Also, a very random side-question... does anyone know how to auto-close a "show text" message box, if that's possible? I'm using... umm, I think it's ccoa's... the Universal Message Script. What I'm trying to do is have it show some text ("This is my sink...") with one face-graphic, auto-close the message, switch to a new face graphic, and show the "full" text ("This is my sink... oops, I forgot to put a cup away."), so it'd kind of look like he changes expressions in mid-sentence. Thank you again ^^
Well, I've sat and looked at script tutorials, scripts in the game and scripts on the forums, hoping that I could figure it out, but... meh. I can't do it.
Basically, I'm imagining it in my head to have an open book background that has the placeholder polaroids in place, and when you hit certain events, the switch (you know, switches and variables) would be turned on, and that'd show the picture in the photo album that'd be accessible... preferrably from the start menu, but since switches are in-game, it'd probably have to be on the item/equip/status/etc menu, wouldn't it... though maybe you can load switches from saved games? beats me!
I've honestly got no clue how any of this would work, or even be possible. Cause it'd be nice if the picture could be highlighted so the "full" version would cover the screen when you hit enter/whatever, and if you could go to the "next page" or go back a page, et cetera, like a photo album...
It's really non-essential, just for fluff, for side-events in the RPG. I'm using the XP version if that helps any...
If I'm not making any sense/being unclear, let me know and I'll reiterate... hopefully less rambly. I can do all the pictures and aligning of things - that much I'm capable of... but I've not a clue as to how the script-switches interaction would work, or the other basic but necessary things like that. ^^;;
If it's not possible or too hard, I can easily just leave it out. ^^ Thank you for any and all help on this! And it'd be helpful but not required at all if you could add in small comments (the # things) so I can try to learn from any script provided... thank you. ^^
Also, a very random side-question... does anyone know how to auto-close a "show text" message box, if that's possible? I'm using... umm, I think it's ccoa's... the Universal Message Script. What I'm trying to do is have it show some text ("This is my sink...") with one face-graphic, auto-close the message, switch to a new face graphic, and show the "full" text ("This is my sink... oops, I forgot to put a cup away."), so it'd kind of look like he changes expressions in mid-sentence. Thank you again ^^