SiliconHero
Member
There's an easier-than-I-thought way of using RGSS to alter plarty members' attributes at will during battles. I wanted to know...is there a similar way to do it for monsters, too?
At this moment, I'm working on a game where certain enemies increase in strength as the game passes on (a la Final Fantasy VIII). I know it's possible to do this with status conditions, but there are two drawbacks to this approach:
1) I'd have to make a bunch of them for varying degrees of HP, SP, etc., and
2) I'd only be able to assign percentages.
Is it possible to assign numerical values to enemies on a case-by-case basis, and can you do it in the same way as you can with party members (actors)?
At this moment, I'm working on a game where certain enemies increase in strength as the game passes on (a la Final Fantasy VIII). I know it's possible to do this with status conditions, but there are two drawbacks to this approach:
1) I'd have to make a bunch of them for varying degrees of HP, SP, etc., and
2) I'd only be able to assign percentages.
Is it possible to assign numerical values to enemies on a case-by-case basis, and can you do it in the same way as you can with party members (actors)?