I had previously had assistance with this idea by Nightsway but it seems he is busy these days(he was the one who made the common event for me when I was not so knowledgeable). But as it seems now, it doesn't work properly!
What I want to do is, when a character puts on a piece of armor, their character set changes. This has worked without a problem until I realized when the character unequipped the armor the character's changed characterset stayed. So I went ahead and added an 'else' branch to the conditional branch and put the character's original characterset. This works when I do it with only one branch, but there is more than one piece of armor that does this and it stops the effect from working.
Here is a screenshot to help further my explanation:
Now, you see the first conditional branch when it is alone and the others are not within the common event, it works without a hitch. But when they are within the event it stops working all together.
Would anyone know a work-around for this issue?
Cheers lads. :smile:
EDIT: After a few more brainstorming experiments I realized the problem, and it was a pretty silly one on my part. My apologies!
For those curious, the solution was quite simple:
What I want to do is, when a character puts on a piece of armor, their character set changes. This has worked without a problem until I realized when the character unequipped the armor the character's changed characterset stayed. So I went ahead and added an 'else' branch to the conditional branch and put the character's original characterset. This works when I do it with only one branch, but there is more than one piece of armor that does this and it stops the effect from working.
Here is a screenshot to help further my explanation:
Now, you see the first conditional branch when it is alone and the others are not within the common event, it works without a hitch. But when they are within the event it stops working all together.
Would anyone know a work-around for this issue?
Cheers lads. :smile:
EDIT: After a few more brainstorming experiments I realized the problem, and it was a pretty silly one on my part. My apologies!
For those curious, the solution was quite simple: