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[Resolved] How do I make an Item Conditional?

hey, how do you make it so you have to have a item to...like talk to a guy????? i figure you have to have a scipt, but if you dont need a scipt that would be cool, if some one could help that would be great!!! :grin:








                       
                                                ~GO HORNS  :rock:
 
I don't have rmxp to double check with on the computer I'm on right now, but there should be an option in "Conditional Branch" for if "item" is in your inventory. Put that check at the beginning of the event and put the talking inside of it. If that's unclear, I can show you a screenshot of an event after I get home.
 
Yeah, I would have provided a screenshot right away, but like I said, I don't have rmxp available to me at the moment. Glad you were able to figure it out.

Also, watch the double post. You could have just edited your first reply to say you had figured it out.
 

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