I truthfully do not remember where I came by this script, someone had pasted it to a board and did not say who had made it and I do not recall what board it was from, but I hope that someone may know the solution!
The script is for having a face avatar in the chat window and has worked without a problem until I use an input number event.
Here is the script:
And here is the problem:
This pops up after I input a number in-game, whether the number was the correct variable I had set or not.
The script is for having a face avatar in the chat window and has worked without a problem until I use an input number event.
Here is the script:
Code:
#====================================================
# ¦ Window_Message
#-----------------------------------------------------------
Â
class Window_Message < Window_Selectable
#-----------------------------------------------------------
def initialize (x=80,y=304,width=480,height=160)
super(x, y, width, height)
self.contents = Bitmap.new(width - 32, height - 32)
self.visible = false
self.z = 9998
@fade_in = false
@fade_out = false
@contents_showing = false
@cursor_width = 0
self.active = false
self.index = -1
@imagen = Game_Picture.new(1)
@viewport = Viewport.new(0,0,640,480)
@viewport.z = 200
@ventana_cara = Window_Base.new(0,304,160,160)
@ventana_cara.opacity = 0
@ventana_cara.contents = Bitmap.new(160-32,160-32)
@ventana_cara.back_opacity = 160
@carct_centinela = "|"#aqui se decide el caracter para q no se vea la ventana
#de imagenes
@tamaño_imagenes = 128# ste es el tamaño de TODAS vuestras imagenes
#(pixels)
end
#----------------------------------------------------------- ---------------
def dispose
terminate_message
$game_temp.message_window_showing = false
if @input_number_window != nil
  @input_number_window.dispose
end
super
end
#----------------------------------------------------------- ---------------
def terminate_message
self.active = false
self.pause = false
self.index = -1
self.contents.clear
@contents_showing = false
if $game_temp.message_proc != nil
  $game_temp.message_proc.call
end
$game_temp.message_text = nil
$game_temp.message_proc = nil
$game_temp.choice_start = 99
$game_temp.choice_max = 0
$game_temp.choice_cancel_type = 0
$game_temp.choice_proc = nil
$game_temp.num_input_start = 99
$game_temp.num_input_variable_id = 0
$game_temp.num_input_digits_max = 0
if @gold_window != nil
  @gold_window.dispose
  @gold_window = nil
end
end
#----------------------------------------------------------- ---------------
def refresh
self.contents.clear
self.contents.font.color = normal_color
#self.contents.font.name = $fontface
#self.contents.font.size = $fontsize
x = y = 0
@cursor_width = 0
if $game_temp.choice_start == 0
  x = 8
end
if $game_temp.message_text != nil
  text = $game_temp.message_text
  @mtexto = text
  begin
   last_text = text.clone
   text.gsub!(/\\[Vv]\[([0-9]+)\]/) { $game_variables[$1.to_i] }
  end until text == last_text
   text.gsub!(/\\[Nn]\[([0-9]+)\]/) do
   $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
  end
  text.gsub!(/\\\\/) { "\000" }
  # "\\C" ? "\001" ??"\\G" ? "\002" ???
  text.gsub!(/\\[Cc]\[([0-9]+)\]/) { "\001[#{$1}]" }
  text.gsub!(/\\[Gg]/) { "\002" }
  text.gsub!(/\\[Gg]/) { "\002" }
  for i in 0...text.size
   if text[i, 1] == ":"
    text = text[i+1,text.size]
    break
   end
  end
  #@mtexto = ""
  while ((c = text.slice!(/./m)) != nil)
   if c == "\000"
    c = "\\"
   end
   if c == "\001"
    text.sub!(/\[([0-9]+)\]/, "")
    color = $1.to_i
    if color >= 0 and color <= 7
        self.contents.font.color  = c(color)
    end
    next
   end
   if c == "\002"
    if @gold_window == nil
        @gold_window = Window_Gold.new
        @gold_window.x = 560 - @gold_window.width
        if $game_temp.in_battle
         @gold_window.y = 192
        else
         @gold_window.y = self.y >= 128 ? 32 : 384
        end
        @gold_window.opacity = self.opacity
        @gold_window.back_opacity = self.back_opacity
    end
    next
   end
   if c == "\n"
    if y >= $game_temp.choice_start
        @cursor_width = [@cursor_width, x].max
    end
    y += 1
    x = 0
    if y >= $game_temp.choice_start
        x = 8
    end
    next
   end
   if c != @carct_centinela
    self.contents.draw_text(4 + x, 32 * y, 40, 32, c)
    x += self.contents.text_size(c).width
   end
   #@mtexto = @mtexto + c
  end
end
if $game_temp.choice_max > 0
  @item_max = $game_temp.choice_max
  self.active = true
  self.index = 0
end
if $game_temp.num_input_variable_id > 0
  digits_max = $game_temp.num_input_digits_max
  number = $game_variables[$game_temp.num_input_variable_id]
  @input_number_window = Window_InputNumber.new(digits_max)
  @input_number_window.number = number
  @input_number_window.x = self.x + 8
  @input_number_window.y = self.y + $game_temp.num_input_start * 32
end
cambiar_imagen
end
#----------------------------------------------------------- ---------------
def reset_window
if $game_temp.in_battle
  self.y = 16
  @ventana_cara.y = 16
else
  case $game_system.message_position
  when 0
   self.y = 16
   @ventana_cara.y = 16
  when 1
   self.y = 160
   @ventana_cara.y = 160
  when 2
   self.y = 304
   @ventana_cara.y = 304
  end
end
if $game_system.message_frame == 0
  self.opacity = 255
else
  self.opacity = 0
end
self.back_opacity = 160
end
#----------------------------------------------------------- ---------------
def update
super
if @fade_in
  self.contents_opacity += 24
  visualizar_imagen
  if @input_number_window != nil
    @input_number_window.contents_opacity += 24
  end
  if self.contents_opacity == 255
   @fade_in = false
  end
  return
end
if @input_number_window != nil
  @input_number_window.update
  if Input.trigger?(Input::C)
    $game_system.se_play($data_system.decision_se)
   $game_variables[$game_temp.num_input_variable_id] =
    @input_number_window.number
   $game_map.need_refresh = true
    @input_number_window.dis pose
   @input_number_window = nil
   terminate_message
  end
  return
end
if @contents_showing
  if $game_temp.choice_max == 0
   self.pause = true
  end
  if Input.trigger?(Input::B)
   if $game_temp.choice_max > 0 and $game_temp.choice_cancel_type > 0
    $game_system.se_play($data_system.cancel_se)
    $game_temp.choice_proc.call($game_temp.choice_cancel_type - 1)
    terminate_message
   end
  end
  if Input.trigger?(Input::C)
   if $game_temp.choice_max > 0
    $game_system.se_play($data_system.decision_se)
    $game_temp.choice_proc.call(self.index)
   end
   terminate_message
  end
  return
end
if @fade_out == false and $game_temp.message_text != nil
  @contents_showing = true
  $game_temp.message_window_showing = true
  reset_window
  refresh
  Graphics.frame_reset
  if self.opacity == 255 and !@narracion
   ventana_cara(true)
  elsif @narracion
    ventana_cara(false ,false )
  else
    ventana_cara(false ,true)
  end
  self.visible = true
  self.contents_opacity = 0
  if @input_number_window != nil
    @input_number_window.contents_opacity = 0
  end
  @fade_in = true
  return
end
if self.visible
  @fade_out = true
  self.opacity -= 48
  ocultar_ventana_cara
  ocultar_imagen(true)
  if self.opacity == 0
   ocultar_imagen(false)
   self.visible = false
   @fade_out = false
    $game_temp.message_window_showing = false
  end
  return
end
end
#----------------------------------------------------------- ---------------
def update_cursor_rect
if @index >= 0
  n = $game_temp.choice_start + @index
  self.cursor_rect.set(8, n * 32, @cursor_width, 32)
else
  self.cursor_rect.empty
end
end
#----------------------------------------------------------- ---------
def decidir_imagen
i=0
@nom_imagen = ""
while @mtexto[i,1] != ":" and @mtexto[i,1] != nil and @mtexto[i,1] != @carct_centinela
  @nom_imagen = @nom_imagen + @mtexto[i,1]
  i = i + 1
end
self.x = 160
@narracion = false
if @mtexto[i,1] != ":" and @mtexto[i,1] != @carct_centinela
  @cambio_imagen = false
elsif @mtexto[i,1] == @carct_centinela
  self.x = 80
  @cambio_imagen = true
  @narracion = true
else
  @cambio_imagen = true
end
end
#----------------------------------------------------------- ----------
def cambiar_imagen
decidir_imagen
if @cambio_imagen or (@ventana_cara.y+14) != @imagen.y
  if @impresion_imagen != nil
    @impresion_imagen. dispose
  end
  poner_cara
end
end
#----------------------------------------------------------- --------
def poner_cara
begin
  @ventana_cara.contents.clear
  if @cambio_imagen
    @imagen.show(@nom_imagen, 0, 14,
            @ventana_cara.y+14,132*100/@tamaño_imagenes,
            132* 100/@tamaño_imagenes, 0, 0)
  else
   @imagen.move(1, 0, 14, @ventana_cara.y+14, 132*100/@tamaño_imagenes, 132*100/@tamaño_imagenes, 0,0)  Â
   @imagen.update
  end
  @hay_cara = true
  @impresion_imagen = Sprite_Picture.new(@viewport,@imagen)
rescue
  @hay_cara = false
  @ventana_cara.contents.clear
  #@ventana_cara.contents.font.color = c(4)
  @ventana_cara.contents.font.name = "Flat Brush"
  #@ventana_cara.contents.font.size = $fontsize
  @ventana_cara.contents_opacity = 255
   @ventana_cara.contents.draw_text((160-32)/2-20,(160-32)/2-32 ,32,32,"SIN")
   @ventana_cara.contents.draw_text((160-32)/2-32,(160-32)/2,64 ,32,"FOTO")
end
end
#----------------------------------------------------------- ----------
def ventana_cara(ver,contenido = false)
if ver
  @ventana_cara.visible = true
  @ventana_cara.opacity = 255
  @ventana_cara.back_opacity = 160
elsif contenido
  @ventana_cara.opacity = 0
  @ventana_cara.contents_opacity = 255
else
  @ventana_cara.visible = false
  @ventana_cara.contents.clear
end
end
#----------------------------------------------------------- ----------
def visualizar_imagen
if @hay_cara
  if @impresion_imagen.opacity != 255
    @impresion_imagen. opacity += 24
  end
end
end
#-----------------------------------------------------------
def ocultar_imagen(lento)
if @hay_cara
  if lento
    @impresion_imagen. opacity -= 48
  else
    @impresion_imagen. opacity = 0
  end
end
end
#----------------------------------------------------------- ---
def ocultar_ventana_cara
if @ventana_cara.opacity != 0
  @ventana_cara.opacity -= 48
  @ventana_cara.contents_opacity -= 48
end
end
#----------------------------------------------------------- --
end
And here is the problem:
This pops up after I input a number in-game, whether the number was the correct variable I had set or not.