Here is an example of my dilemma (picture is quite large):
Here's what I want to happen. I would like the battlers to be confined to the bottom left window and evenly spaced. However, I just cannot seem to find the method(s) that alter that.
Here is what I have tried:
1.) In Sprite_Battler, altering the self.ox of the battlers (creating an if battler.is_a?(Game_Actor) statement, of course). No avail.
2.) In Spriteset_Battle, changing the 4th viewport's (actor) coordinates (x, y, width, height). Nothing.
3.) Creating entirely different viewports for each actor (which was partially successful, except that the damage pop was quite far off from the characters). Close, but no cigar.
Again, I am trying to confine the actor battlers to the bottom left window.
If there are any further clarifications necessary in helping solve this topic, do not hesitate to ask. Thank you!
http://www.geocities.com/ssj4jimbo/screenshota.png[/IMG]
Here's what I want to happen. I would like the battlers to be confined to the bottom left window and evenly spaced. However, I just cannot seem to find the method(s) that alter that.
Here is what I have tried:
1.) In Sprite_Battler, altering the self.ox of the battlers (creating an if battler.is_a?(Game_Actor) statement, of course). No avail.
2.) In Spriteset_Battle, changing the 4th viewport's (actor) coordinates (x, y, width, height). Nothing.
3.) Creating entirely different viewports for each actor (which was partially successful, except that the damage pop was quite far off from the characters). Close, but no cigar.
Again, I am trying to confine the actor battlers to the bottom left window.
If there are any further clarifications necessary in helping solve this topic, do not hesitate to ask. Thank you!