RyuuArashi
Member
Alright, there are two things I'm looking for:
How/what variable are the states stored in? I'm assuming its some sort of an array boolean but I can't seem to find what it's called. My goal is to have some conditions in the 'Game_Battler_3' script to modify the damage based on state. Something like:
if self.[HasState(stateid)] == true
...
end
The second thing I was looking for is pretty similar. I'm looking for how to write something like this:
if attacker.[HasSkill(skillid)] == true
...
end
Anyone know what those would be called?
How/what variable are the states stored in? I'm assuming its some sort of an array boolean but I can't seem to find what it's called. My goal is to have some conditions in the 'Game_Battler_3' script to modify the damage based on state. Something like:
if self.[HasState(stateid)] == true
...
end
The second thing I was looking for is pretty similar. I'm looking for how to write something like this:
if attacker.[HasSkill(skillid)] == true
...
end
Anyone know what those would be called?