I'd like for my allied battlers to always be completely opaque, but I can't find anywhere in the normal battle scripts that control it. There's some opacity stuff in Sprite_Battler, but playing with it doesn't seem to do anything for me.
I'm using Minkoff's animation system, but I think this behavior is in the DBS, too, with the static images it uses.
What I have:
What I want, constantly:
Thanks, in advance.
Code:
68 Â Â Â if $game_temp.battle_main_phase
69Â Â Â Â self.opacity += 3 if self.opacity < 255
70Â Â Â else
71Â Â Â Â self.opacity -= 3 if self.opacity > 207
72Â Â Â end
I'm using Minkoff's animation system, but I think this behavior is in the DBS, too, with the static images it uses.
What I have:
What I want, constantly:
Thanks, in advance.