Twin Matrix
Member
Hi hi,
I have a question regarding RMXP.
RMXP by default supports damage that is in the 100-10000 range. However, I'd like my game to have 1-100 damage ala Aveyond, etc. But I've heard that the default algorithms aren't suited for such low damage. Does anyone know why this is? Is it because the "variance" would have the damage vary too much? Like, 6 base damage with 15 variance could be 0 to 21 damage, which is a HUGE difference in a 1-100 damage game.
If RMXP's default algorithms ARE suited for low damage, does anyone have a suggestion of how I should achieve this low damage? Should I decrease all stats (STR, etc.) or P. Attack, P. Def, etc. or do script edits somewhere? I'm looking for level 1 damage to be around 1-5 and at the end of the game around 80-150.
I'd like the damage to be steady like normal. A base of 5 damage might vary from 4-6 or so. Not 2-10, you know. ^^ (This is excluding weakness / strength / etc.)
Thanks so much. =D
I have a question regarding RMXP.
RMXP by default supports damage that is in the 100-10000 range. However, I'd like my game to have 1-100 damage ala Aveyond, etc. But I've heard that the default algorithms aren't suited for such low damage. Does anyone know why this is? Is it because the "variance" would have the damage vary too much? Like, 6 base damage with 15 variance could be 0 to 21 damage, which is a HUGE difference in a 1-100 damage game.
If RMXP's default algorithms ARE suited for low damage, does anyone have a suggestion of how I should achieve this low damage? Should I decrease all stats (STR, etc.) or P. Attack, P. Def, etc. or do script edits somewhere? I'm looking for level 1 damage to be around 1-5 and at the end of the game around 80-150.
I'd like the damage to be steady like normal. A base of 5 damage might vary from 4-6 or so. Not 2-10, you know. ^^ (This is excluding weakness / strength / etc.)
Thanks so much. =D