Script Request Template
This is a request for a new script, or a request for a link to an existing script.
Script Title:
Map Tile Transform
Detailed Description:
I'm tinkering with a farming game like the Harvest Moon games. Imagine the following scenarios:
1. [Hero] has [Till] equipped and hits the Action Button in the direction of [Dirt Tile]
Result: [Dirt Tile] is now [Tilled Tile]
2. [Hero] has [Till] equipped and hits the Action Button in the direction of [Grassy Tile]
Result: [Grassy Tile] remains [Grassy Tile]
3. [Hero] has [Seed] equipped and hits the Action Button in the direction of [Tilled Tile]
Result: [Tilled Tile] now has a [Seed]-relevant Common Event added to it.
Thus, PCs are given license to rip up the terrain in various screens throughout their little world. All that's really lacking is the means of checking and swapping terrain tags, and Common Events should be able to handle the rest. Yes?
No screenies; this is a request for something that probably doesn't exist yet.
This has to be possible with RGSS. Is there a more efficient means of achieving this effect?
This is a request for a new script, or a request for a link to an existing script.
Script Title:
Map Tile Transform
Detailed Description:
I'm tinkering with a farming game like the Harvest Moon games. Imagine the following scenarios:
1. [Hero] has [Till] equipped and hits the Action Button in the direction of [Dirt Tile]
Result: [Dirt Tile] is now [Tilled Tile]
2. [Hero] has [Till] equipped and hits the Action Button in the direction of [Grassy Tile]
Result: [Grassy Tile] remains [Grassy Tile]
3. [Hero] has [Seed] equipped and hits the Action Button in the direction of [Tilled Tile]
Result: [Tilled Tile] now has a [Seed]-relevant Common Event added to it.
Thus, PCs are given license to rip up the terrain in various screens throughout their little world. All that's really lacking is the means of checking and swapping terrain tags, and Common Events should be able to handle the rest. Yes?
No screenies; this is a request for something that probably doesn't exist yet.
This has to be possible with RGSS. Is there a more efficient means of achieving this effect?